I've had a busy summer, and now I've just moved into uni, so it's all abit hectic.
As soon as i get some decent freetime (and some decent ideas that work :roll: ) I'll carry on.
Not much has changed since that picture, but i took out the Pyrenees turn (wasn't powerful enough) and put in an immelman, it works better. The other coaster goes into a swooping turn and up into the next interaction.
I have the timing about right... but building interlocking zero-gs is pretty difficult.
But yeah. I have done a lot actually, but it might be hard to tell. It's mainly neatening it all up, sorting the station, the angle of the lifts (was hard to get em parallel), and trying some layout ideas. I didn't like a few of them, but i have a killer one now and I'm just about to try execute it.
Getting into the swing of it now. Both rides have a different feel already. One of them is all about helixes and forces, while the other is all big swooping dives and inversions.
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