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Cedar Point | Steel Vengeance | RMC I-Box (Mean Streak Conversion)

Looks like someone needs to fix a corrupt SQL database.
Seems to be fixed now!

This outerbank is absurd:
IMG_0099%20(Medium).jpg
 
Some additional photos have popped up on the CoasterForce Chat page. As with all RMC, the thing to pay attention to is the cross supports that mate the track with the support structure, which gives the best indicator for track direction. These photos make it look like the track will continue to rise headed into the old turnaround; though it isn't apparent if this will be an airtime hill, dive loop (a la Goliath), etc.

17861953_454593188212720_4688359161639113485_n.jpg 17862581_454593204879385_1339276928461711287_n.jpg 17884588_454593198212719_8542959131258114347_n.jpg 17903403_454593194879386_6507157657337683518_n.jpg 17861757_454593191546053_1342943709149286754_n.jpg
 
Some additional photos have popped up on the CoasterForce Chat page. As with all RMC, the thing to pay attention to is the cross supports that mate the track with the support structure, which gives the best indicator for track direction. These photos make it look like the track will continue to rise headed into the old turnaround; though it isn't apparent if this will be an airtime hill, dive loop (a la Goliath), etc.

looks like a step-up under-flip to me
 
This coaster is so Cedar Point. It is looking to be almost ridiculously massive with every element currently in the RMC handbook. That outward banked hill is just obscene.
 
I could imagine the layout continuing as such:
Step-up under flip (we need a better name for that I put forward : reverse twisted turn. I don't think that's much better ohh well.
Dip under the lift hill( right the way round as it kind of is now, but less to provide space for the stall
Wave turn into a drop ( think wicked cyclone's drop but non-inverting, just to 110 degrees or so)
Inverted Stall
Reverse banked turn up into MCBR
Slight launch on MCBR (we think they could be doing something here so I think a launch or removal for a full over bank
Drop out of MCBR
Zero-g roll
Double up into dive loop bringing the ride out in the same place the turn around did( the double up is to push the dive loop back more, could also use a small speed hill in front of the double up.)
Final off axis airtime hill ( perhaps try to fit a triple or quadruple down in there like lightning rod?)
A mixture of airtime hills, off axis airtime hills and the small zero g roll ( you know what I mean, like outlaw runs) to turn around and line up with the station.
A final twist (literally)
Brakes.

Let me know what you think!
 
Final off axis airtime hill ( perhaps try to fit a triple or quadruple down in there like lightning rod?)
Part of me hopes not, strangely. I think a quad-down could feel a bit forced on this coaster. On Lightning Rod it's a very natural element, as the coaster is racing down the hillside. On this, it might feel a little... pointless? Plus, it would need to be taken with the speed and intensity on Lightning Rod to make it as good.

I'd love to see another one, but it'll be a shame if they just shove it in.
 
I see what you mean, thinking about it now I doubt that there would be the height or space to make the element worthwhile, it would feel like ticking a box, that doesn't need to be ticked to make the ride a good one.
 
I see what you mean, thinking about it now I doubt that there would be the height or space to make the element worthwhile, it would feel like ticking a box, that doesn't need to be ticked to make the ride a good one.
That's another point actually - the quad-down actually drops a lot of elevation, something that might be hard to pull off most of the way round Mean Streak's layout.
 
The biggest con to New Texas Giant that I hope New Mean Streak avoids is meandering during the second half of the ride. The train loses a good deal of steam, and travels across the airtime hills without any force. While Dinn Corp. originally designed these roller coasters to be a triple circuit (that is, running their layout three times), you have to shorten the layout to a certain extent when going for larger, dynamic elements.

Friction loss, it's a bitch.
 
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