Hutch
Strata Poster
The recent POV of Maxx Force left me disappointed with the ride's length, especially how it ends, and I imagine its length will likely be a part of the conversation when discussing the ride's quality (you know, once people ride the thing).
It got me thinking of other coasters where the length plays a major factor in determining its quality or your opinion. Can a ride be too short that leaves you feeling underwhelmed? Or is it too long to the point where it's overkill?
Now, for me at least, I normally don't look at length when I'm putting together an opinion of a ride (similar mindset as "bigger not always better"). I try to focus on what the ride itself has to offer (g-force, airtime, inversions, pace, etc), and if that's any good. For example, Skyrush and Lightning Rod have fairly short ride cycles but that doesn't matter when their offerings are so good. Another example is with Top Thrill Dragster and Kingda Ka. Both have more or less the same layout and incredibly short ride cycles, but those 20 seconds don't really weigh in on my opinions. I love TTD because it's executed perfectly, but I hate KK because it feels like an earthquake.
I can't really think of any examples where a ride is too short. I generally really like top hat accelerators (bar Kingda Ka of course), but those rides are meant to be short so I don't have a problem with their lengths. I'll come back to this one.
I do have a couple of rides that I think would benefit from being a bit shorter:
Voyage - Now I know they've been doing work on this recently so I'm basing this off my rides in 2016. My issues with this ride are the roughness and the length. I honestly think that if the ride ended a bit sooner, maybe take out those last couple turns near the station, I would've rated this a little higher. By the time I was hauling through the second half, part of me was looking forward to the ride ending soon. It was just overkill. I want to be left wanting more, not relieved for it to be over. Now, this might not be the best example because the length issue is related to the roughness, and it sounds like they're patching up the roughness anyway, so maybe it'll turn out fine? Hopefully I'll find out this summer.
Fury 325 - Take out that damn helix. Literally the only reason it's there is to claim the "longest steel coaster in North America" title. It's only seven feet longer than Millennium Force so of course without that slow, drawn out helix it'd lose a few hundred feet. Either replace the helix with another camelback or hell maybe even just end it right there. I'd actually love to see the ride get on with the camelbacks earlier and end the ride right before the helix entrance.
Interested to hear other examples.
It got me thinking of other coasters where the length plays a major factor in determining its quality or your opinion. Can a ride be too short that leaves you feeling underwhelmed? Or is it too long to the point where it's overkill?
Now, for me at least, I normally don't look at length when I'm putting together an opinion of a ride (similar mindset as "bigger not always better"). I try to focus on what the ride itself has to offer (g-force, airtime, inversions, pace, etc), and if that's any good. For example, Skyrush and Lightning Rod have fairly short ride cycles but that doesn't matter when their offerings are so good. Another example is with Top Thrill Dragster and Kingda Ka. Both have more or less the same layout and incredibly short ride cycles, but those 20 seconds don't really weigh in on my opinions. I love TTD because it's executed perfectly, but I hate KK because it feels like an earthquake.
I can't really think of any examples where a ride is too short. I generally really like top hat accelerators (bar Kingda Ka of course), but those rides are meant to be short so I don't have a problem with their lengths. I'll come back to this one.
I do have a couple of rides that I think would benefit from being a bit shorter:
Voyage - Now I know they've been doing work on this recently so I'm basing this off my rides in 2016. My issues with this ride are the roughness and the length. I honestly think that if the ride ended a bit sooner, maybe take out those last couple turns near the station, I would've rated this a little higher. By the time I was hauling through the second half, part of me was looking forward to the ride ending soon. It was just overkill. I want to be left wanting more, not relieved for it to be over. Now, this might not be the best example because the length issue is related to the roughness, and it sounds like they're patching up the roughness anyway, so maybe it'll turn out fine? Hopefully I'll find out this summer.
Fury 325 - Take out that damn helix. Literally the only reason it's there is to claim the "longest steel coaster in North America" title. It's only seven feet longer than Millennium Force so of course without that slow, drawn out helix it'd lose a few hundred feet. Either replace the helix with another camelback or hell maybe even just end it right there. I'd actually love to see the ride get on with the camelbacks earlier and end the ride right before the helix entrance.
Interested to hear other examples.