Oh yeah, let me finish off the Live then.
We rolled out of Kings Island early enough to have a relaxing evening at Casa
@Snoo, and we were up and on the road to
Cedar Point around 7:00am. We ended up arriving around 9:40ish - just in time to beat the big rush to Steel Vengeance.
Steel Vengeance - Y'all know what I think about the ride already. More importantly, the ops were absolutely killing it that morning. What normally takes two hours took 90 minutes total with a two train cycle, so kudos to the crew for doing some serious work!
Gemini - It was racing today. Woo!
Magnum - I still love this ride way more than most, even if we did have to wait around 20 minutes due to the crew faffing about.
Gatekeeper - it was running decently today hardly a wait.
Valravn - at least we got front row this time. The ride really isn't worth it in the other rows.
Maverick - Maverick, man. A few years ago, I thought I was beginning to feel jaded about the ride. Then I ultimately visited less due to college, work, and my travels taking me elsewhere on top of Steel Vengeance opening which caused queue times to inflate, and my rides became much less frequent. Maverick still delivers a fantastic ride - fantastic enough to hold its ground against Fury...at least for the time being.
Rougarou - Rou does not seem to be in midseason form yet. We had a downright awful ride on it last month and I was really hoping it was a strange day or something. This past trip's ride was certainly better, but it was not the same ride that absolutely rips around its layout like it would on a hot summer afternoon like it would the past few years.
Millennium Force - It certainly won't completely blow you away anymore but I cannot knock it at all. The ride still delivers a quality ride even after 19 years of operation.
Forbidden Frontier - We took some time to walk through the new area to figure out exactly what it is and I have to say that I am simultaneously impressed and yet so underwhelmed by it. Starting with what was disappointing: I had never paid the money to walk through Dinosaurs Alive, but it was apparent that the path along with the ropes along the side were left untouched. Apparently, a number of static props also remained. These were essentially just small buildings that ended up just having a dinosaur related sign swapped out with an olde west sign. From a cynical perspective, Forbidden Frontier is literally just a dead end path into the center of Millennium Island and that's it. Supposedly at Winter Chill Out the park mentioned that they were going to reuse the Dinosaurs Alive entrance such that the path would ultimately be a short cut, but apparently that did not pan out. Despite the disappointing bits, there are some pretty cool things about the new area. The main highlight is a huge jungle gym in the center of Millennium Force's overbanked helix. We did not go in it but apparently adults are allowed to go through it as well. For those who want a spot to just chill out or for the parents who are making their kids burn some energy, there are hammocks and lounge chairs around the whole area, and they even put a food stand back there as well. Finally, the expansion gives guests plenty of fresh, new views of Millennium Force. I am a bit underwhelmed that they could hardly even lipstick a pig, but I appreciate that they repurposed the old Dinos Alive infrastructure into something that ultimately adds another dimension to the park.
Overall thoughts - alright, here we go. My apologies for how selfish I'm about to sound right now. Fast Lane. I have visited Cedar Point every year since my parents pushed me around in a stroller, and I have been a season passholder since 2003, save maybe a year or two when I was in college. Let me be the first to say that I am Cedar Point spoiled: I have always had the privilege of visiting multiple times per year on any given day, including times long before Fast Lane was a thing. I would show up on any given day except Saturday and my longest wait would be 30 minutes for Millennium Force, Top Thrill Dragster, or Maverick. Because of that, the idea of spending a bunch of extra money on Fast Lane is really off putting and unnecessary.
Cedar Point kicked off a marketing campaign prior to the 2018 season to essentially advertise everything that was not the amusement park - their goal was to show target markets that the resort is perfect for a stay-cation. Well...it worked...and the park has followed up with more marketing, more events (Monster Jam, Frontier Festival), and more deals (Michigan Super Saver discount, May/June entry pass, other discounted tickets, etc). I have been to the park five times now in the past two years and every time it has been absolutely rammed with people. Ten plus years ago, I only saw it as busy as now on the absolute worst days - Saturdays or days when Millennium Force or Top Thrill Dragster were down all day. As a result of these successful investments, I have had to wait for things that I have rarely ever waited for in the past: Gemini, Magnum, and Valravn, to name a few. And with the extra crowds come more people purchasing Fast Lane. We went back to Steel Vengeance in the afternoon on the off chance that the line died down a bit...not a chance. The regular queue was 2.5 hours and Fast Lane was an hour and fifteen minutes. There were so many Fast Laners this past trip that almost everything had a line in the Fast Lane queue - even the Fast Laners weren't going anywhere particularly fast.
I cannot imagine being one of the imbeciles that shows up at the gate, purchases full priced tickets for $75 for the entire family, and then drops an additional $110 per person to still wait in fairly significant lines. That's Disney money right there...but A LOT of people are doing this exact thing, and Cedar Point is raking in money by the truck load because of it...enough money that they can completely pay for a monumental attraction the magnitude of Steel Vengeance...but it is getting out of hand in my opinion. There is no reason as to why those that spend the money on Fast Lane should be waiting nearly 90 minutes for Steel Vengeance, or over 30 minutes for Maverick and Top Thrill Dragster. I would really like to see their cost model for the system - I bet they could restructure their pricing and add a third tier such that it looks something like below while still making essentially the same amount of money, yet provide a much more pleasant experience for both those that shell out the cash and those who wait in the peasant queues:
- Fastlane: $110 (current Fastlane+ cost), includes everything except Steel Vengeance, Valravn, Maverick, Top Thrill Dragster, and Gatekeeper, just like the current system
- Fastlane+: $170, includes everything except Steel Vengeance
- Fastlane Ultra (or something silly like that): $200, includes everything, forces short Steel Vengeance queues to be extra premium
With all that being said, it is good to see the marketing, events, and promos yielding such positive results, and Fast Lane is absolutely necessary, as frustrating as it gets at times, if it can provide more rides in the likeness of Steel Vengeance in the future. But like I said, the park is different now and I am not used to the crowds. It is really selfish of me to think "get off of my lawn" as I'm walking around the midway, but it doesn't look like the crowds will go away any time soon so I will just have to suck it up and wait in line like the rest of the peasants.
Roadmap
- Cedar Point (multiple dates)
- CJ Barrymore's Fun Center (TBD, hopefully soon)
- Holiday World (October)
- Kings Island (September)
- Canada's Wonderland (TBD)
- Six Flags Great America (TBD)
- Six Flags over Texas (9/22)
- Sea World San Antonio (9/27)
- Six Flags Fiesta Texas (9/27)
- ZDT's (9/28)
- Kemah Boardwalk (9/28)
- Galveston Pier (9/28)