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Alton Towers - Updated LTDP

They already have the bloody Woodland Walk, if they actually bothered using it for ERT again (it opens at 10, what's the point in that?) and made it obvious it exists, there's your hotel guest entrance/exit sorted right there...

Don't really think the extra entrance is a great idea... An exit only thing maybe would be an idea to implement thereby allowing half the park to exit closer to the car parks in the busier season... Besides, Towers has one of the best entrance designs anyway with the view towards the Towers... I don't get some of the ideas...
 
marc said:
If they don't build another entrance by air I wish wish they would open the gate when the park closes.

We always tend to finish in that area and its just silly that you have to get back to the front of the park to go all the way back round again.
I second that, but isn't it because they want people to pass the park's gift store before they leave. But indeed it would be helpful.

I wouldn't really want another entrence. The great thing about the towers street entrence is the view you get of the towers and wanting to rush to the top of the hill where you can hear the screams and laughter. I just feel if we get an entrence by forrbiden valley how many people will bother use the monorail to get to towers street and it will feel like any other theme park entrence with two (brilliant) coasters. Whereas at the moment Alton hav an amazing, gothic towers with a giant lake and screams coming out of nowhere.
 
Mike said:
The map on page 49 makes for some very interesting viewing, even seeming to contradict the report by saying "relocation of Spinball Whizzer" instead of "removal".

In the last plan, they mentioned moving Spinball next to Air and having it as part of an "evening entertainment" area. So there was other stuff around there, plus one coaster hotel guests could ride in the dark. I assume it's all kind of linked?

Joey said:
I'm with Jake. You cannot make a viable entrance to anyone but hotel guests over the other side of the park without drastically changing one of those areas, which there wouldn't be the space or funding to do. Even forgetting something as boring as the fact there's no space for an entrance amount of people to come in all at once and stand, hovering about, over there, it would be tragic if people weren't forced through the current picturesque scene.

It would be tragic, but there IS space.

The Monorail maintenance area is at the back of Gloomy wood and takes up a huge amount of space. IF the plans are to ditch the monorail, then that entire area opens up and becomes a viable new entrance, walk-able from both the current car park, and the "suggested new" car parks on the fields on the left as you come around the road to the current car parks. That would leave the guests very close to the back of Duel. There's a large open bit of "storage" that leads down to the monorail maintenance (where you can see the flume boats and rapids rafts in the winter stored). It would make a large area for a new entrance. They could potentially even keep the monorail and have a "half stop" and the sheds.

The entrance would filter (I assume) into the large gates next to Duel's entrance. It's currently used for staff getting back stage (no idea what is behind there to be honest other than the monorail shed and some storage, maybe a canteen or something?).

If you have a large "milling" area for people to faff on the other side of that, it wouldn't bottleneck as much as you'd think.

I agree that the Towers Street Entrance is one of the most iconic park entrances in the world, and it would definitely be a shame to see it go. However, there's the answer to how they could potentially move it if they wanted.

Personally, I would have thought an entrance/exit by Air leading into an "all year market" or whatever it was would be a better idea, but if the car parks are planned to be moved to those fields, then you'd be leaving guests with a ten minute walk to their cars after they leave.
 
Surely the whole point of all of these car park options is to get rid of the monorail altogether? I know they did the trains up a few years back, but I don't imagine they did a lot to the mechanisms/track etc? I would guess that it can't be *that* long before it comes towards the end of its useful life? What with the near-miss incident the other month (I can only imagine that as it continues to age, stuff like that may become more common) they must surely be thinking about what happens when they finally have to get rid? I suppose there's also an element of looking at ways to free up space for future development too. Didn't we say before that the carpark next to air is a viable location for a big coaster? If they moved the car park away from that area, it'd free up the space to build on.
 
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