HeartlineCoaster
Theme Park Superhero
FOMO, it's a fickle thing. As ever, I hadn't paid much attention to a little ride called Falcons Flight for most of its development, after 6 years of crude animations and a seemingly never ending wait for an opening date.
Once that opening date hit however, it hit me particularly hard. My life was consumed once more by this silly hobby as I internalised that this new and frankly ridiculous creation needed to be dealt with as soon as physically possible, mainly for the fear that it might explode forever at any moment.
This logic was fraught with its own dangers of course, particularly off of the back of a very rough 2025 for failed attempts to ride new rides at the times they were supposed to be able to be ridden.
But that's still where I'm at these days. The quandary was real, and the prices were unseasonably high, but the sense of urgency and temptation prevailed - we threw caution to the wind and booked opening day. The park seemed to know what they were doing.
Prices themselves led me down a rabbit hole of finding the most cost-effective indirect solution that didn't just turn travel into more of a pain in the ass than it needed to be. As such, Turkiyey kept popping up, and seemed to be the only geographically viable stopover that might also host a significant cred or two in late December, which was planted as a desperate failsafe for if the unthinkable happened. 'We didn't get the Intamin but we got an Intamin'. Cope.
Day 0
The travel sequence began with an uneventful flight to Istanbul. Landed for the evening and had some shenanigans with the metro ticketing system. Two different styles of machine exist at the airport station both claiming to sell you a top up card to use on trains, in shops and more.
Got the cheaper of the two, to then be surprised that it looked like a credit card, chip and all. Hopped on a train to Gayreteppe.
At the point we had to change, there was a short walk across the street to a different line, where the card decided to no longer function as advertised. Assistance was nowhere to be found, as two men watched from behind a window while a man got wedged in the barriers for several minutes, pleading to no avail.
Eventually their focus shifted to us, only to point over at the ticket machines behind, only the other style available here.
Bought a new card from these machines, with a reasonable topup based on vague pricing advertised back at the airport, a tiered system based on number of stops. No signage at all here. Immediately these cards didn't work either, as there appeared to be a lower limit of value required to even enter the station. A value higher than the machine had willingly sold us, for seemingly no good reason. Went back to the machine one more time only to discover that you could no longer top up the same card by credit card, only cash. Cash is lame, so sacked off both of the poxy cards and used contactless instead. But you pay more that way, so triple threat. Good thing it's cheap regardless.
After that unnecessary ordeal, arrived at the final station of the journey and walked over to our hotel for the night. For no particular reason that I can think of, this happened to be the onsite hotel for Vialand.
Day 1 - Vialand
Awoke the next morning in our palatial room, with a great view of an Intamin sticking off the side of a hill. Being winter time, and not particularly warm at that, the fear was ever present that our little side quest would be in vain, so whiled away the moments towards opening by watching with trepidation for any signs of life. There were none.
Crunch time came and the other added benefit of staying onsite was that the reception can give out free park tickets. So there was nothing to lose by heading in.
A ridiculously convenient walk later we found ourselves in the entrance plaza, admiring Kaptan Gaga himself, and a cat.
Less pleasing to the eye was a closed ride board we then spotted, which happened to include the main event, Nefesken.
Disheartened as ever, headed in anyway to make the best of a bad situation, immediately walking straight past the headline coaster without much of a second spitey glance.
Came across the kiddie area just behind and decided to soothe our souls on the wacky worm with mine train train. Got to the batch point only to be informed by the operator that we needed to acquire some children in order to ride. They led on with a recommendation of what else we could ride, during which I half jokingly pointed at Nefesken ('that one?') and was promptly ignored, with the only actual answer being Macaparest.
2 down already, headed down the bottom of the hill for Macaparest. It was open, woo...
Looked kinda cool as the lesser Intamin here, a sprawling family layout with a bit of a Mine Train Ulven vibe.
It had far less gusto to it however, mostly pottering around some corners in an overly large and oddly undecorated ride footprint. +1.
Next on the lesser attraction list was a semi indoor drop tower, Adalet Kulesi, which was mainly of interest for being a Fabbri. It appeared to have hosted some form of preshow in the past, or perhaps in times when you aren't the only people on park. Ended up straight on the ride and laughing at a blank doorway about halfway up the inside of the building. It had so much potential to deliver any form of enhancement to the ride sequence, but sadly remained unoccupied.
Vehicle at the top, there was an unnerving shake with the wind that put me far more in edge than usual for this type of attraction. View was good though.
Drop happened, didnt feel like this one had the punch downwards that can make them so potent, then it braked super early. We have Detonator at home.
Just over the way was the larger dark ride of the park, Fatih'in Rüyası. A crowd of staff were gathered in the entrance and one made a beeline straight for me to announce that it was closed.
All day? Mmmaybe.
Going well this.
Back up the top of the hill is the other dark ride, a quaint small world style boat ride which was clearly the workhorse of the park at this point.
Had a good tune and some amusing spectacles, such as sweet lady liberty eating a burger, and an obscure reference to a violent venue in Brixton.
Not sure what specifically came over us next, in our general despair for how the visit was going, but clocking a team of staff in the station for Nefesken provided a glimmer of hope. Further investigation proved that there was nothing stopping anyone heading up towards the ride entrance, and no physical evidence that the ride was closed as the sign outside had proclaimed.
A worrying sounding announcement played as we made our way towards the queue, but it was soon interjected by the English equivalent which was just a generic safety spiel on loop.
Got through the queue unimpeded and stood at the batch gate for a short while, had the coaster been available the whole time and simply waiting for us to turn up?
Yes.
Suddenly overcome with a combination of shock and elation, we landed in the front row and the day was saved.
Ride begins with a quick drop left out of the station and into the LSMs. A solid burst of speed punches you out towards the city skyline and up into the top hat.
The drop back out takes you a little lower and faster before a middling airtime hill, decent inversion, stengel style whippy thing and a slow roll to finish.
Short but sweet, it's a solid ride that outperforms a number of it's brethren, hydraulic, magnetic or miscellaneous. Based on a severely outdated memory of a bad Italian park, this most likely includes the other red Intamin in the city.
But we won't be finding out, because clones.
After managing that net positive, took a break from the park and a wander around the adjacent mall in search of further dark rides that it was rumoured to contain. If they are still here, they don't want to be found.
Oh well, back on park it was time to see if their other dark ride had been resurrected. It had, an eerily quiet queue led up and over the station of yet another boaty attraction.
The theme here is rather more serious, a Turkish man shouting about battles and such, often out of left field with poor but comedic timing with the boat. The scale of the show building, scenes and overall ambition is rather impressive, but it doesn't quite deliver its full potential with a simple lack of engagement.
One more lap of Nefesken in the back row was enough to satisfy our positive opinion of it and so, in under 2 hours we called it park complete. S'alright.
- - -
Did the reverse of the metro journey back to the airport, armed with greater experience around how the stupid transport cards worked. Hopped on a plane to new mate Saudi.
- - -
Arrival experience wasn't so smooth as I once again found myself internetless in a foreign land, with places to go and people to see. Home mobile network had claimed in the build up to the trip that a simple roaming bolt on would suffice for both Turkey and here, but then the arrival text here said something ain't right, and instead took us back to the 2010s when calls costed £1.50 a second outside your own home.
Avoiding a slew of offers for taxi rides we didn't need, headed below ground in the arrivals area to gather our bearings and see if the technical issues could be rectified. For some reason an airport man didn't like the cut of our jib and moved us along back into taxi land, via a Tim Hortons. Diagnosis was that it was a no go, so plumped for the nearest eSim desk.
Transaction was swift and effective and thus the first hurdle was cleared. On to the next.
I got paranoid about car hire here, as is easy to do so if you spend any time at all reading google reviews for any car hire establishments. We all know they can be notoriously open scammers, but the stories I was reading were particularly rough. In my best efforts towards damage limitation, i had booked my most trusted company thus far, even though they happened to be in a different terminal.
Thus, getting there needed a bus, which soon highlighted that the airport layout is not the finest of designs. It took about 20 minutes, involving completely leaving the airport and heading down several highways, performing multiple U-turns. Doesn't seem ideal.
Regardless, we ended up at the desk and did the necessary. Thankfully the tyres weren't in a dangerous condition and the car hadn't been crashed into multiple times, so seemingly outperformed the average experience, and New York. Time to hit the dusty trail.
Landed at our hotel on the other side of town, not long later. Ended up checking in between two sets of obvious goons. Small world right? Wonder what they're here for.
Up next - a Six Flags day
Once that opening date hit however, it hit me particularly hard. My life was consumed once more by this silly hobby as I internalised that this new and frankly ridiculous creation needed to be dealt with as soon as physically possible, mainly for the fear that it might explode forever at any moment.
This logic was fraught with its own dangers of course, particularly off of the back of a very rough 2025 for failed attempts to ride new rides at the times they were supposed to be able to be ridden.
But that's still where I'm at these days. The quandary was real, and the prices were unseasonably high, but the sense of urgency and temptation prevailed - we threw caution to the wind and booked opening day. The park seemed to know what they were doing.
Prices themselves led me down a rabbit hole of finding the most cost-effective indirect solution that didn't just turn travel into more of a pain in the ass than it needed to be. As such, Turkiyey kept popping up, and seemed to be the only geographically viable stopover that might also host a significant cred or two in late December, which was planted as a desperate failsafe for if the unthinkable happened. 'We didn't get the Intamin but we got an Intamin'. Cope.
Day 0
The travel sequence began with an uneventful flight to Istanbul. Landed for the evening and had some shenanigans with the metro ticketing system. Two different styles of machine exist at the airport station both claiming to sell you a top up card to use on trains, in shops and more.
Got the cheaper of the two, to then be surprised that it looked like a credit card, chip and all. Hopped on a train to Gayreteppe.
At the point we had to change, there was a short walk across the street to a different line, where the card decided to no longer function as advertised. Assistance was nowhere to be found, as two men watched from behind a window while a man got wedged in the barriers for several minutes, pleading to no avail.
Eventually their focus shifted to us, only to point over at the ticket machines behind, only the other style available here.
Bought a new card from these machines, with a reasonable topup based on vague pricing advertised back at the airport, a tiered system based on number of stops. No signage at all here. Immediately these cards didn't work either, as there appeared to be a lower limit of value required to even enter the station. A value higher than the machine had willingly sold us, for seemingly no good reason. Went back to the machine one more time only to discover that you could no longer top up the same card by credit card, only cash. Cash is lame, so sacked off both of the poxy cards and used contactless instead. But you pay more that way, so triple threat. Good thing it's cheap regardless.
After that unnecessary ordeal, arrived at the final station of the journey and walked over to our hotel for the night. For no particular reason that I can think of, this happened to be the onsite hotel for Vialand.
Day 1 - Vialand
Awoke the next morning in our palatial room, with a great view of an Intamin sticking off the side of a hill. Being winter time, and not particularly warm at that, the fear was ever present that our little side quest would be in vain, so whiled away the moments towards opening by watching with trepidation for any signs of life. There were none.
Crunch time came and the other added benefit of staying onsite was that the reception can give out free park tickets. So there was nothing to lose by heading in.
A ridiculously convenient walk later we found ourselves in the entrance plaza, admiring Kaptan Gaga himself, and a cat.
Less pleasing to the eye was a closed ride board we then spotted, which happened to include the main event, Nefesken.
Disheartened as ever, headed in anyway to make the best of a bad situation, immediately walking straight past the headline coaster without much of a second spitey glance.
Came across the kiddie area just behind and decided to soothe our souls on the wacky worm with mine train train. Got to the batch point only to be informed by the operator that we needed to acquire some children in order to ride. They led on with a recommendation of what else we could ride, during which I half jokingly pointed at Nefesken ('that one?') and was promptly ignored, with the only actual answer being Macaparest.
2 down already, headed down the bottom of the hill for Macaparest. It was open, woo...
Looked kinda cool as the lesser Intamin here, a sprawling family layout with a bit of a Mine Train Ulven vibe.
It had far less gusto to it however, mostly pottering around some corners in an overly large and oddly undecorated ride footprint. +1.
Next on the lesser attraction list was a semi indoor drop tower, Adalet Kulesi, which was mainly of interest for being a Fabbri. It appeared to have hosted some form of preshow in the past, or perhaps in times when you aren't the only people on park. Ended up straight on the ride and laughing at a blank doorway about halfway up the inside of the building. It had so much potential to deliver any form of enhancement to the ride sequence, but sadly remained unoccupied.
Vehicle at the top, there was an unnerving shake with the wind that put me far more in edge than usual for this type of attraction. View was good though.
Drop happened, didnt feel like this one had the punch downwards that can make them so potent, then it braked super early. We have Detonator at home.
Just over the way was the larger dark ride of the park, Fatih'in Rüyası. A crowd of staff were gathered in the entrance and one made a beeline straight for me to announce that it was closed.
All day? Mmmaybe.
Going well this.
Back up the top of the hill is the other dark ride, a quaint small world style boat ride which was clearly the workhorse of the park at this point.
Had a good tune and some amusing spectacles, such as sweet lady liberty eating a burger, and an obscure reference to a violent venue in Brixton.
Not sure what specifically came over us next, in our general despair for how the visit was going, but clocking a team of staff in the station for Nefesken provided a glimmer of hope. Further investigation proved that there was nothing stopping anyone heading up towards the ride entrance, and no physical evidence that the ride was closed as the sign outside had proclaimed.
A worrying sounding announcement played as we made our way towards the queue, but it was soon interjected by the English equivalent which was just a generic safety spiel on loop.
Got through the queue unimpeded and stood at the batch gate for a short while, had the coaster been available the whole time and simply waiting for us to turn up?
Yes.
Suddenly overcome with a combination of shock and elation, we landed in the front row and the day was saved.
Ride begins with a quick drop left out of the station and into the LSMs. A solid burst of speed punches you out towards the city skyline and up into the top hat.
The drop back out takes you a little lower and faster before a middling airtime hill, decent inversion, stengel style whippy thing and a slow roll to finish.
Short but sweet, it's a solid ride that outperforms a number of it's brethren, hydraulic, magnetic or miscellaneous. Based on a severely outdated memory of a bad Italian park, this most likely includes the other red Intamin in the city.
But we won't be finding out, because clones.
After managing that net positive, took a break from the park and a wander around the adjacent mall in search of further dark rides that it was rumoured to contain. If they are still here, they don't want to be found.
Oh well, back on park it was time to see if their other dark ride had been resurrected. It had, an eerily quiet queue led up and over the station of yet another boaty attraction.
The theme here is rather more serious, a Turkish man shouting about battles and such, often out of left field with poor but comedic timing with the boat. The scale of the show building, scenes and overall ambition is rather impressive, but it doesn't quite deliver its full potential with a simple lack of engagement.
One more lap of Nefesken in the back row was enough to satisfy our positive opinion of it and so, in under 2 hours we called it park complete. S'alright.
- - -
Did the reverse of the metro journey back to the airport, armed with greater experience around how the stupid transport cards worked. Hopped on a plane to new mate Saudi.
- - -
Arrival experience wasn't so smooth as I once again found myself internetless in a foreign land, with places to go and people to see. Home mobile network had claimed in the build up to the trip that a simple roaming bolt on would suffice for both Turkey and here, but then the arrival text here said something ain't right, and instead took us back to the 2010s when calls costed £1.50 a second outside your own home.
Avoiding a slew of offers for taxi rides we didn't need, headed below ground in the arrivals area to gather our bearings and see if the technical issues could be rectified. For some reason an airport man didn't like the cut of our jib and moved us along back into taxi land, via a Tim Hortons. Diagnosis was that it was a no go, so plumped for the nearest eSim desk.
Transaction was swift and effective and thus the first hurdle was cleared. On to the next.
I got paranoid about car hire here, as is easy to do so if you spend any time at all reading google reviews for any car hire establishments. We all know they can be notoriously open scammers, but the stories I was reading were particularly rough. In my best efforts towards damage limitation, i had booked my most trusted company thus far, even though they happened to be in a different terminal.
Thus, getting there needed a bus, which soon highlighted that the airport layout is not the finest of designs. It took about 20 minutes, involving completely leaving the airport and heading down several highways, performing multiple U-turns. Doesn't seem ideal.
Regardless, we ended up at the desk and did the necessary. Thankfully the tyres weren't in a dangerous condition and the car hadn't been crashed into multiple times, so seemingly outperformed the average experience, and New York. Time to hit the dusty trail.
Landed at our hotel on the other side of town, not long later. Ended up checking in between two sets of obvious goons. Small world right? Wonder what they're here for.
Up next - a Six Flags day
Last edited: