Matt N
CF Legend
Hi guys. In spite of what most would expect, ride popularity is not the sole factor influencing the length of a ride's queue. Throughput, or the amount of people a ride can handle in an hour (well, any given time period, but throughputs are usually measured in people per hour, or pph), has a surprisingly large effect on how long a queue is; if one ride had a 120 minute queue with a throughput of 300pph, while another ride had a 20 minute queue with a throughput of 1,800pph, the two rides would actually have the same number of people in their queues (in theory). The ride with 1,800pph only has a "shorter" queue because it can handle far more guests in a given time period. I know I used two quite extreme examples there, but my point still stands.
Before I ramble for too long, my basic point is; throughput can have a profound effect on queue times. Some attractions are real queue munchers, with huge throughputs, while others have lower throughputs and struggle a bit more. Enthusiasts often seem to mention capacity in ride reviews if it's particularly high or low. So my question to you today is; what would you consider a good throughput for a ride?
Personally, I'm unsure. I'd say it does vary a fair bit depending on the park (a Disney park will need higher throughputs than Paultons Park, for instance), as well as other factors, but taking a park like Alton Towers as an example, I'm still unsure. I always thought that 1,000pph was considered "the magic threshold" for throughput, but I'd personally plump for a little lower than that myself, as surprisingly few rides at Alton actually exceed 1,000pph, and the park seems to cope with queues well.
But what would you personally consider a "good" throughput for an attraction?
Before I ramble for too long, my basic point is; throughput can have a profound effect on queue times. Some attractions are real queue munchers, with huge throughputs, while others have lower throughputs and struggle a bit more. Enthusiasts often seem to mention capacity in ride reviews if it's particularly high or low. So my question to you today is; what would you consider a good throughput for a ride?
Personally, I'm unsure. I'd say it does vary a fair bit depending on the park (a Disney park will need higher throughputs than Paultons Park, for instance), as well as other factors, but taking a park like Alton Towers as an example, I'm still unsure. I always thought that 1,000pph was considered "the magic threshold" for throughput, but I'd personally plump for a little lower than that myself, as surprisingly few rides at Alton actually exceed 1,000pph, and the park seems to cope with queues well.
But what would you personally consider a "good" throughput for an attraction?