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What exactly is No Limits?

mouse

Giga Poster
I know it's a roller coaster simulator, where you build them and stuff, but how does it work? How do you build the coasters, whats it like compared to rct3 etc.
I'm thinking of getting it you see...
 
It's more like an engineering/CAD package than a game. With RCT everything is a set of pre-designed elements you simply plug together like a train set.

No Limits you define the track lengths, curvatures, etc. So you actually do get to create exactly what you want. I think you can also put in values onto track sections to allow for clothoid loops and the like done using pre-calculated numbers, rather than trying to feel it out by hand.

It's something I've never got into, because the actual nitty gritty of coaster design doesn't interest me. It does tend to be the next step for people wanting to do something much more in terms of pure ocaster design than RCT will let you. Just don't expect to be making your first coaster in a time scale of hours ;)
 
I think between 2001 and 2004 I went through sort of a freshman-sophomore-junior-senior sequence with RCT1, RCT2, Hyper Rails and No Limits respectively. I don't know if it's still around or not, but Hyper Rails is probably halfway between the RCTs and NL, because it has a lot of pre-fab sections you can add to a track as you're designing it, but you can put more variation into them than you can with the RCT programs. Only trouble was, it didn't have anywhere near the number of coaster types NL does!

The only beef I've had with NL is that every time there was another version, my frame rate dropped by about half, at least on my old computer. When I got a new one with a graphics card that could handle it, I realized that I could transfer track files from my old one to my new one, but not the program itself. I thought if I was going to have to buy it again, I'd wait until NL2 was out, but I don't imagine anybody knows when that's going to be! Finally broke down and got NL 1.8 last weekend.

I don't know if this is a new feature for 1.8 or if it was out earlier, but the "Tracking View" is almost more fun than the front seat view. It's like cameras at every segment of the ride, showing a train coming towards it and then panning and showing the train going off in the other direction. Sort of like they'd have at an Olympic skiing event, I guess. It also makes it look like it's going about twice as fast as it does on the on-ride view!

It looks like it also has a track smoothing feature (CTRL-G, I think), which used to be against the rules in the comps, but I wonder if that was when the "Node Smoother" was a separate program. I always assumed the rules meant you could only use whatever features came with NL when you bought it, but I'll have to get some clarification on that the next time I take part in a comp!
 
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