Coastermaniac94 said:
If Nemesis inferno is more intense then Swarm then everyone must be talking a load of sh*te.
No, that's very much the truth in my opinion. Inferno, in terms of height of drop:height of inversions, is quite a large difference, meaning the ride nips through all the inversions with quite a lot of aggression, The Swarm has more height to it's elements so really does slow quite alot through them, it lacks much force; my ride on Samurai was certainly more aggressive anyway.
So, my review. I rode yesterday, 3 times, front left, middle right, rear right.
Before I start, I'll just say, I posted my review of it on TPM, which was majorly ripped because I don't think it's the best rollercoaster ever made. I want to point out I am comparing this ride, in the most part, to Baco (front row, yes, I know it's pedantic but that ride does offer very different experiences throughout), Dragon Kahn, and Nemesis.
So...
Themeing
I'll start by saying an effort has been made with themeing. That's the credit I will give. Unfortunately, the atmosphere created is more reminiscent of a scrap yard with a church in the middle. From all the hype that was given about the themeing, I was expecting Nemesis mk.2, something where Merlin had really up-ed their game but it simply is not that. The themeing creates no substantial atmosphere and the actors do no add to it. To me, the ride is trying to show you a destroyed town, attacked by The Swarm that will gradually take the rest of the world. It really does not. It shows a church and a nice assortment of trashed vehicles. What’s more, a massive detraction is as you enter the area, you have a towering coaster to the left, and a tent/gazebo with a very well kept lawn to the right. It's not even subtle, it's clearly there and simple takes any feel or atmosphere away. You walk into the area and it's JUST like SAW plaza, lots of metal containers, and a building. Unfortunately, SAW has an advantage, it has 7 movies about it so the majority of guests naturally associate the area with the notions of the film, The Swarm has no movie, so the area needs to tell the tale. It doesn't, in fact, I couldn't follow any sort of story at all, I will admit I did not watch the TV's, but, that shouldn't make a huge difference. I also highly dislike the fact that there are no buildings. It's so so open, you can see across to the rest of the park and there is no feel at all to the place, lost city and SAW create a better atmosphere, unfortunately.
So, in terms of items of 'themeing', yes, they have tried, but in terms of any atmosphere or story being created thanks to this themeing; it's weak, and lacks any real consistency.
The Ride
Really, really, nothing special. Yes, it has wing rider seating, which I can imagine, that in itself must be a real novelty for anyone who has never ridden one before, but, looking at the ride itself, it really is just very very average. The drop was not very good at all, in fact, I'd have preferred a normal one with a bit of lovely floater air time at the top. The zero G was very very nice in the centre of the train, but unfortunately it rode horrifically at the front and back. This followed for the rest of the ride; the train is so heavy that elements you expect a B&M coaster to ride beautifully through, it simply feels wrong. For example, the front rows slow very very noticeably as you go through the zero G, to the extent it feels like a soft set of brakes. The rear is dragged through too forcefully and doesn't give anything like 'zero' G, the incline loop rides very similarly; it's slow and fast in all the wrong places, in a way that makes the ride un-enjoyable (in my opinion anyway). The ride itself is lack-luster, the near misses are there but not really anything special, and I just think it did very little to take my breath away. The trains also suffer very much the same issues as Furius Baco; certain rows already ride differently; the problem is as a result of wheel flats; when a wheel is not a perfect circle, and these will naturally develop. Baco amplifies the issue through speed, The Swarm is nowhere near as bad, but still suffers. It also has the same issues of forwards-backwards jerkiness, again, nowhere near as much as Baco does but still to the extent I noticed them and it detracted from the ride. It is also horribly painful, the flying vests are too tight and really cut into your shoulders, although it is fair to say the degree to which they do this will vary from person to person, based on height and how well built you are.
Overall, I'd say it's very similar to air. Nothing to write home about, but a different experience. It's just like Inferno, smooth and re-ride-able, but that's about it. It simply didn't take my breath away, it didn't achieve what Baco does so well; an amazing feeling of speed, fast pacing, and good near misses (in the through, the 'tunnel', the inline just over the ground). Baco also has more atmospheric themeing (well, of course it will, it's in a much better park
), it creates a story and takes you into it, a fine example of how I don't understand the words, but do understand perfectly what's going on. While people will complain 'oh but it has cattle pens', well, that really makes no difference, it's cattle pens, in a building, surrounded by storyline and actually creating quite an atmosphere, while The Swarm still has cattle pens, just ones that cut back and forth and confuse you.
I think, 'like air' is the best summary I could give. The concept has so much potential, but The Swarm really does not take advantage of it. It's enjoyable, but when the thing I enjoyed the most about it was trying to touch the water on the swoopy turns, it doesn't say much for the rest of the ride.
Sorry Fanboys and girls, and people who think 'it's UK B&M, therefore must be awesome', it isn't, thoroughly average and deserves a 6/10, maybe 6.5 at a push. It really doesn't 'do' anything special, it's average, just, with fancy seats.