What's new
FORUMS - COASTERFORCE

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

The end of "gimmick" coasters?

Ian

From CoasterForce
Staff member
Administrator
Moderator
Social Media Team
This sort of follows on from my height record topic. Been faffing with RCDB today and noticed the following.

Last fastest coaster to open - Formula Rossa - opened in 2010
Last tallest - Kingda Ka - 2005
Last longest - Steel Dragon - 2000
Last inversions - Smiler - 2013
Last steepest angle - Takabisha - 2011

Looking at the other top three coasters in those categories, only one cred built since 2015 appears. (Cannibal at Lagoon, steepest.)

Looking ahead to 2017 and 2018, there are no new coasters that will threaten the current world record holders. Although the Ferrari Launch at PortAventura will claim European records.

If you look at the notable new coasters from the last two/three years, the vast majority are terrain or coasters that suit their park's target market - not big/fast/long for the sake of grabbing a few headlines. Parks will always capitalise on "world's first" elements because stuff like that is marketable to non-enthusiasts, but I generally feel that approach has quietened.

I'm not slagging off record breakers, they have their place and do excite people, but is the trend coasting towards less in-your-face coasters and more good, all-round ride experiences?
 
I don't know Switchback opened near the end of 2015 and to me that's pretty gimmicky (but fun looking!) One could say that Lightning Rod at Dollywood is also a gimmick coaster.
Parks are always going to hype new rides and coasters regardless of if they bring anything new to the table.... SFNE went all out with Goliath despite already having a boomerang 50 feet to the north. But instead of so-called worldwide records, they might go for a more localized, regional records. "Mako! The tallest, fastest, longest roller coaster in Florida!"
 
Yes and no.

I think parks will still go after those 'records' just for another advertising point (such as Valravn at CP or Wildfire at Kolmarden.. both of which were advertised as longest of its type, fastest of its type, first of its kind.. etc) but the TRUE record breakers are a thing of the past as you mentioned Ian. I still think the beatable records are close to being broken, mostly in the wooden category, as I don't think we've reached those limits just yet.
 
  • Like
Reactions: Ian
I've noticed somewhat of the same in the past few years too. And it seems to be all over the place:
Last tallest/fastest Invert - Wicked Twister - 2002
Last tallest full-circuit Invert - Alpengeist - 1997(!)
Last fastest full-circuit Invert - Volcano, TBC - 1998
Last tallest wooden coaster - Son of Beast - 2003 (since dismantled)
Current tallest wooden coaster - Colossos - 2001 (and apparently SBNO at the moment)

There are some exceptions, though. Lightning Rod just took the "fastest woodie" record last year, and Fury 325 became the world's tallest non-launched coaster in 2015. The tallest vertical loop record is being broken by a coaster under construction, if I recall correctly, and 2014's Gatekeeper has the highest inversion ever. All coasters on the "most inversions on a woodie" list have been built (or refurbished) after 2012.

But the trend seems clear - in recent years, few parks have even tried to shoot for world records in many of the most notable categories. Length seems to be the worst affected, of the longest 25 coasters in the world, only 6 have been built in the last 15 years. Of the 9 coasters ever built longer than 2000 meters, only two - Fury 325 and Formula Rossa - have been built since the year 2000. Formula Rossa is even debateable, since its length is listed as exactly 2000 meters, which I doubt is more than an estimate. Also, the longest coaster in the world is more than 800 meters - or 50 % - longer than the 25th longest. By comparison, only 120 metres separate the 25th and 50th longest coasters.

Exactly why the industry seems to have stopped shooting for so many records, I don't know exactly. But I suspect it's a mix of three factors:

1. Beating records is expensive, and the return marginal.
Basically the sentence above. Most records are related to size in some way, and building a huge coaster costs a huge amount of money. As the record breakers become bigger and bigger, beating it would mean an even larger investment. By virtue of their size and intensity, such coasters make a lot of noise that spreads far from a high vantage point (comparable to a church bell - there's a reason why people haul those heavy bells all the way up those tall towers, it's to broadcast the sound). They require all sorts of permits from the aviation authorities. And they take up an awful lot of space too. All this to build a coaster that only the thrillseekers dare ride, that you have to be this tall to ride (there goes the kid demographic, and since kids can't ride, at least one of their parents can't either), and whose tagline "Superlative coaster in the world!" might not mean that much in the grand scheme of things. Okay, a record might net you, say, 5 % more guests within a given period of time, but if it would cost you 50 % more to build the ride, you're better off being more modest. And if somebody beats the record the year after, you can wave the marketing tagline goodbye (or you could do as BPB, and ignore the fact that your record is beaten, but the public is going to call you out eventually).

2. Not many parks were beating records anyway.
Cedar Fair and Six Flags drove the competition in several categories, most notably the overall speed/height records. Few other parks could even afford to. And as a chain keeps churning out record breakers, eventually it fills the gaps in the parks' line-ups. So, you build the world's biggest woodie. Then your competitor builds a bigger one. What do you do? Now you already have a really big wooden coaster, enough to satisfy your guests' yearning for good wood for 15 years or so. You have nothing to win by building a bigger woodie, apart from retaking the record itself. You don't necessarily have room for another one either, not if you plan to build more diverse coasters in your idle spots in the future.
Likewise, if you build a taller, say, invert than all your competitors, you've won the competition. Now what. Nobody else will build taller inverts, every park with the finances to compete already built one. But having the tallest invert won't lead guests to your park indefinitely. You can market it for two, three years or so, and then another park will capture the public's attention with something completely different. They will quickly forget that your invert war ever happened, or at least stop caring about the winner. And all the parks that didn't participate in the "record wars" managed to do reasonably well anyway.

3. One-trick coasters are becoming less common.
This one is a pet theory of mine: Coasters used to be a lot like RCT2. Not that they were designed element-for-element with snappy transitions and poor banking, but in that the various coaster types used to adhere to very specific limitations. A looping coaster did inversions, that was it. Look at the essential layout of old multi-loopers like Vortex, SFMM Viper, or SFGAdv Medusa: Lift, drop, loop, loop, loop, MCBR, loop, loop, loop, helix, end (I'm using the wrong term because "inversion" is a hassle to write repeatedly). Likewise, a hyper coaster was tall and had airtime hills, that's all. Launched coasters had the launch as their focal point, then just bled speed until the brakes. Vertical drop coasters had done their entire job after the first drop, and might as well just brake down afterwards.
In a sense, beating the record of that one trick amounted to making a more ideal ____ coaster. A looping coaster with 8 loops was much more loopy than a looping coaster with 7 loops. It was like a more extreme execution of the idea of looping coasters. Similarly, the tallest-looping coaster would be more tall-looping than its predecessor (therefore better), the steepest-dropping coaster would be the best steep-drop coaster around, et cetera.
Then at some point in the mid-2000s, it was as if somebody said "what if we could make a coaster that just does all kinds of stuff, instead of sticking to one trick?". Have a launch, continue with a full set of inversions. Build a large coaster with three inversions, instead of seven - use sweeping turns and airtime hills and dives and such instead of just repeating the trick of going upside down as many times as you can. The modern coaster is a Maverick, a Helix, or an Outlaw Run. Steep drops, airtime hills, launches and inversions are just elements to be utilized, rather than tricks to be spammed. Do a little bit of everything, and guests will love it. Even though you won't get a single concept to pin down and use as a marketing trick anymore.

I guess there are other factors too. Maybe the thick clouds of enthusiasts swarming around every marketing outlet for parks (primarily on social media) have diminished the impact of "extremeness" over quality. Maybe the marketing analysts just figured out that a modest coaster will draw approximately as many guests as a record-breaker, for a fraction of the costs. Maybe Six Flags showed the world that you could break records left and right, and still be swamped to the neck in financial problems. Maybe some other park showed the world that you could ignore records completely and still do very well.

Anyway, another great topic for discussion! Well done, Ian!
 
I'd say that gimmick coasters on a worldwide basis are dying out - more parks are concerned about their attendance and marketing at a more localised (personal) level. So I don't think that that extent of gimmicks will change, trying to out-do the closes park by offering some ride gimmick that they haven't got - but certainly worldwide I think it's starting to dwindle.
 
The world records mentioned in the first post get more and more financially difficult to outdo. It gets to a point where it's really not worth it for a park to spend that kind of money on a record (which might even only be temporary) and so it becomes more advantageous to spend money differently. I still think easier records to obtain (e.g. regional or type specific) will still be used as they are achievable and still sound a bit "wow this is going to be immense", especially when there's a long list of them!
I still feel like other gimmicks, like whatevers in Mystic Timbers' shed, Cobras curse and VR, will continue to make coasters with unimpressive stats more interesting. As technology advances, new 'WTF' gimmicks can continually be created to help set the them apart from their competitors.

It is looking brighter however. As @Pokemaniac pointed out coasters 'do a lot more' and are more like 'all-rounders' than the previous generation. Also please correct me if I'm wrong, but I feel like a coaster's actual merits, i.e. their elements, are being advertised more these days.
fury_layout_zoom.jpg

4a-Key-image-Board_web.preview.jpg

Loads other RMCs have been the same, but I didn't remember this happening during my early enthusiast days. It feels like they're trying to sell a complete coaster experience which feels anti-gimmicky to me.
 
Last edited:
It's the money!

Sure, parks do have a sense of pride of wanting to tell the world about how big their, um, coaster is, but at what cost?
 
Biggest example of how it has changed is last two additions at SFMM.

Full Throttle: For years, the rumors of using the old Metro tunnels filled the Internet, pre 2002 as that's when I first heard it. They cleared the tunnels, removed Deja Vuitton, everyone thought we would finally see the length record beat. And we got Full Throttle. A giant loop. A gimmick that is easy to advertise, at a fraction of the cost. It's a capacity nightmare, but it always has a line.

Twisted Colossus: Keep in mind, I love this ride, but what it could have been! You take the most iconic ride at the park, RMC it, turn it into one ride, yet you cut 75% of one half of it from before. The ride is killed by the second lift and you cruise in with a ton of speed to the brakes. My first time riding it was much better than my second but it was 40 degrees cooler the second time and it was first train of the day, so I cut it some slack, but still, it could have been so much better! Cheaper option, same return on investment. Works for the parks.

I think all the records will be broken in China in the next 5-10 years though. US and Europe? Ship has sailed East.

Sent from my SAMSUNG-SM-G920A using Tapatalk
 
Some interesting points on here.

I don't think we're seeing the end of gimmicky coasters per se, I just think that trends have moved on (for now). See, back in the mid 90's - early 2000's, there seemed to be quite an obsession with the height barrier. You'll see how it was rapidly pushed from the 200ft mark in the mid 2000's to over 450ft when Ka came in '05. Intamin had plenty of issues with the accelerators at the time, so I think any plans to go higher would of been met with great skepticism.

We've entered an era now where manufacturers are focusing on ride fluidity, smoothness as well as guest comfort. Take some of Vekoma's latest work as an example. We're talking of a manufacturer that has always been fairly notorious for quite rough, head bashy ride experiences over a long period of time. Now their work runs parallel with the likes of Mack, Intamin & B&M. Look at the industries reaction to Helix, which is considered neither fast or intense compared to most launch coasters. RMC's huge break into the industry. The increase in lapbar restraints as opposed to OTSRs. This is where the industry is currently at, although I'm certain we'll see a battle for height and speed etc again in the future. I think it won't be until technology allows manufacturers a better route to the top.
 
What is at the heart of the "gimmick" roller coaster is Incrementalism - carefully adding each new attraction to have a bit more height and a bit more speed. This is especially true within park chains; Cedar Fair and Six Flags latest additions have touted "tallest [x] type roller coaster in the world" or "first [x] type roller coaster to do this". This allows each new roller coaster to have a unique, marketable quality to it.

I do not believe this tactic is gone; the RMC Mean Streak for instance will most likely be the tallest, fastest RMC in the world (quality still to be determined). The injection however of different, new roller coaster types, especially in the budget steel category (Zierer, S&S, Mack, etc.), does give rise however to new roller coasters that are not record breakers.

Adding good, new attractions that meet unique needs will always be at the heart of good expansion strategy for every amusement park. This is why I am so impressed with Kentucky Kingdom, which has worked to replace those roller coasters removed by Six Flags with astonishingly better attractions, even though they hardly break the 100 ft. mark.
 
Hyde, looking at the price per feet of some Mack Megas, I am not sure they would fit into the "budget" category.

Sandman, you make an interesting point. If I summarise well, we are out of the quantitative race of the 1980's to 2000's, where ride quality did not matter as much as big numbers, and thus improved marginally, and in a race for quality, at least temporarily.
Such a shift could have easily be driven by the fact that the numerical records were pushed so high during the 2000's, while comfort felt far behind. Sensible improvements can today be made on the quality front for a much more reasonable cost. Following this reasoning, the race for numerical records and "gimmick" coasters will probably resume whenever comfort and reliability will have reach a high-enough level for any sensible improvement to require a prohibitive cost.
(And thus, no technological progress is needed for the height/speed race to resume)
 
Hyde, looking at the price per feet of some Mack Megas, I am not sure they would fit into the "budget" category.
Megas, no. But the Mack Powersplash, Spinner (Cobra's Curse), and Lost Gravity-style coasters? Those are small footprint rides with reasonable budgets, designed to fit in small and midrange parks very well.

And again, I encourage folks to not break down records by "steel" and "wood", but rather their sub-categories and ride types. In the last 5 years, there have been plenty of "gimmick" records broken by Cedar Fair alone:
- Valravn: Tallest, fastest Dive Machine
- Fury 325: Tallest Giga
- Banshee: Longest, fastest full-circuit inverted roller coaster
- Leviathan: Tallest, fastest coaster in Canada
- Gatekeeper: Tallest, fastest Wing Coaster, Tallest inversion
 
Thinking it through, the record for tallest wood coaster kind of baffles me. Not only has not been beaten since 2000, not only has it gone down after Son of Beast closed, but hardly any wooden coaster built the past decade is anywhere near beating it. Of the top 10 tallest all-wood coasters in the world, only two have been built after 2006 - T-Express (2008) and Wodan Timbur Coaster (2012). Fair enough, with Colossos at Heide Park SBNO, 56-metre tall T-Express is the tallest operating wooden coaster in the world, but Wodan is almost 20 metres shorter (40 metres) and ranked 9th (5th if you take away those that have been torn down or refurbished into hybrids). The third tallest all-wood coaster built this last decade is Fjord Flying Dragon in China (34 metres, somewhere close to the 30th tallest woodie of all time). It seems like the era of giant woodies ended abruptly with T-Express, as no woodie taller than 40 metres has been built since. Put another way: If all three large Intamin P'n'Ps suddenly had to close, White Cyclone would have been the world's tallest operating woodie. It was built in 1994, and is 42 metres tall. In that scenario, Wodan would have been bumped all the way up to 2nd place.

It seems like they have been completely replaced by steel-tracked or hybrid woodies, though, and they are not doing too shabbily. Wildfire at Kolmården and Goliath at SFOT both stand more than 50 meters tall, the latter even has an all-wooden structure. Several of the old Mega-woodies have been refurbished too, to great reviews. And Mean Streak is currently getting an overhaul likely to break the 60-meter barrier once again. Still, it could be argued that the steel-tracked woodies are an entirely new ride type, and that the traditional hyper woodie is all but dead. That record has not been beaten, matched, or even matched by two thirds since T-Express was built. Kind of strange, considering the rave reviews it and El Toro have gotten.
 
Last edited:
Colossos is not really SBNO, it was closed early last season for repairs on the track, and is still scheduled to open during the 2017 season. Many wooden coaster undergo some maintenance during the off-season, without rcdb listing them as SBNO.

(that being said, I'm planning a northern Europe trip this year and I can smell the spite coming)
 
From an entirely selfish point of view, I'd very much like the speed and length records to be broken again, but somewhere much closer to home so I don't have to travel to Dubai and Japan to get 'em.
Not too fussed about the height record - got that one.
 
I'm pretty sure Goliath (I guess you mean the one in SFGAm, rather than in SFOT) uses steel structure for the lift hill...

Whoops, my bad.

The "SFOT" part of the sentence was a leftover, originally I had New Texas Giant on the list, but decided to limit it to coasters built from the ground up only. It is indeed SFGAm Goliath I was thinking of. RCDB lists it as a wooden coaster, and at a glance on the pictures on its page, it seems like the lift hill is wood too - the first pics you see are early renders and construction pics showing a tall wooden structure being erected. You have to scroll for a bit to see the changed lift hill design, and study the pics to see that the structure under construction is not the lift. I didn't take the time to do either.
 
Back
Top