The twisty bit at the top is more what I had in mind at first, but the exit is a bit of a bitch to sort out, since the banking's are whack when on a slope...
Btw, the idea for this track comes from a Black and Jones mix from a Tranceenergy event in 2002...
EDIT:
This is as far as I have at the moment, will add more tomorrow and also finalize the banking's on this section.
You know, if you weren't just a bunch of pr!cks I wouldn't always be annoying :|
As for my post, there wasn't much to say on. The point of my post was to add commentary, as in "looks like fun". I figured you of all people could even get that
Enough with the jibborish.
Hmm, I think the first bit looks better now, and the airtime hill looks forceful
^ It's less then 50 meters tall at the moment, I'm not sure that it will be taller as I add the second half, but I doubt it.
Not much time to work on the ride today, and the time I had was spent redesigning between the over bank and the final helix, due to it not working as good as I hope, which have meant that the inline/zero-g roll is gone, but it have been replaced with a kick ass airtime hill (roll will return later on in the layout though).
First part is now done, after a second redesign of the first inversion/drop with less!! nodes it worked out close to perfect. I have also worked on a soundtrack (that is the inspiration of this ride) for a teaser video (if I manage to get it done since I suck at video editing...).
^ It does 113 km/h at the moment (it would have been faster if I didn't have the things that have caused so much debate on another coaster ), but I doubt that the launch on the second half will increase that figure, it depends what I need...
Oops saw that I used an old version of the track for those images, the only difference is that the drop is the crap one...
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