Sorry for being a bit off topic, but the reason to make this post here was I didn't an option to make a new post.
This is my 1post worth for what I think could be implemented in game and which could make it more fun.
1. The first is to make an actual visual cue for sound effects in game - for example you've broken into a house and there is a zombie in the next room but you dont know that (yet). When you approach the door to the next room and wait for a second you suddenly hear a creak of a footstep telling you that something is inside. therefore you now know that something is in that room.
Now this is shown by having a little graphic that actively says CREAK in white letters float up and disappear and maybe a small sound wave that comes from where the sound came from showing how loud the sound was (a gun shot for instance would have a huge BANG graphic and a very big red sound wave going out which would of course attract zombies). The best example I have for this is the game XIII which had a similar system. I feel that it could make the game a little more fun, enhance the gameplay and allow more careful players the chance to survive longer (which is what its all about).
2. Gunfights - too many times I've been involved in a gun fight whereby I am instantly shot in the face and killed. Now I have no problem with being shot in the face and killed as this does happen in real life (well not to me but you see my point) but gun fights seem to be a case of whoever shoots first wins (which is kind of realistic) but there seems to be no chance for an enemy character to miss. If you shoot first you win, if they shoot first they win.
Now obviously whoever shoots first has a BIG advantage, no denying that. And if your guy walks out of a door into a shotgun blast at close range then YES he should die but maybe a system whereby your guy can actually get into a shooting match with someone. An actual gunfight would be terrifying and in the advent of Zombie apocalypse potentially disastrous (quite rightly) so I have no probs with the instant death aspect of shootouts - although the idea of getting crippled and having to crawl away from zombies sounds fun.
So what I am proposing is to make gunfights a bit more fighty - my idea for this is kinda based on the Company of Heroes system where you have a cover system (yellow shield and green shield) that protects your guys from harm. This way you can have a gunfight and yet its still dangerous and risky to do so. Also if you factor in my first suggestion with visible audio cues then gun fights with Large BANGS going off and it could be quite manic and fun.
Now just for those who will nitpick this thread I am a gamer and just a gamer. I know more about advanced nuclear physics than I know about computer coding or how hard it would be to implement these into a game. In fact I can barely type but I think these could make the game seem a lot more fun.
Still Love the game though
This is my 1post worth for what I think could be implemented in game and which could make it more fun.
1. The first is to make an actual visual cue for sound effects in game - for example you've broken into a house and there is a zombie in the next room but you dont know that (yet). When you approach the door to the next room and wait for a second you suddenly hear a creak of a footstep telling you that something is inside. therefore you now know that something is in that room.
Now this is shown by having a little graphic that actively says CREAK in white letters float up and disappear and maybe a small sound wave that comes from where the sound came from showing how loud the sound was (a gun shot for instance would have a huge BANG graphic and a very big red sound wave going out which would of course attract zombies). The best example I have for this is the game XIII which had a similar system. I feel that it could make the game a little more fun, enhance the gameplay and allow more careful players the chance to survive longer (which is what its all about).
2. Gunfights - too many times I've been involved in a gun fight whereby I am instantly shot in the face and killed. Now I have no problem with being shot in the face and killed as this does happen in real life (well not to me but you see my point) but gun fights seem to be a case of whoever shoots first wins (which is kind of realistic) but there seems to be no chance for an enemy character to miss. If you shoot first you win, if they shoot first they win.
Now obviously whoever shoots first has a BIG advantage, no denying that. And if your guy walks out of a door into a shotgun blast at close range then YES he should die but maybe a system whereby your guy can actually get into a shooting match with someone. An actual gunfight would be terrifying and in the advent of Zombie apocalypse potentially disastrous (quite rightly) so I have no probs with the instant death aspect of shootouts - although the idea of getting crippled and having to crawl away from zombies sounds fun.
So what I am proposing is to make gunfights a bit more fighty - my idea for this is kinda based on the Company of Heroes system where you have a cover system (yellow shield and green shield) that protects your guys from harm. This way you can have a gunfight and yet its still dangerous and risky to do so. Also if you factor in my first suggestion with visible audio cues then gun fights with Large BANGS going off and it could be quite manic and fun.
Now just for those who will nitpick this thread I am a gamer and just a gamer. I know more about advanced nuclear physics than I know about computer coding or how hard it would be to implement these into a game. In fact I can barely type but I think these could make the game seem a lot more fun.
Still Love the game though