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Huge Carowinds TR, with Carolina Cobra pics

CedarPoint6

Hyper Poster
Be warned. There’s a lot of pictures (74)! It’s almost a UC length post. Horray!
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I like planning things. Generally my day trips to parks are planned a week or two in advance and any sort of road trip gets done at least a month ahead of time. So for some reason, Allison had I had the brilliant idea of going to Carowinds on Sunday… we decided at 6pm on Saturday. It’s a 4 hour drive. To make things even better, I had finals next week!

So with that fantastic plan, we got up at 5.30 on Sunday morning and left Atlanta for Charlotte, North Carolina. About 2 hours into it, we realized I forget the maps. Thankfully I knew the way, although it was a little more interesting like this!

After a couple stops, we made it to the park at 10.30, just a little after opening. We used our ACE discounts and got a pretty good rate before heading straight onto the coasters. Nighthawk is right in from the gate and was sporting a fantastic new yellow and blue paint job. While so much nicer looking then before, the ride still runs like it has square wheels. We got assigned to row two and had a huge amount of shaking the whole way around. Still, the flip into flying position off the lift is very cool. That said, I’ll take a B&M.

Two states at once! North and South Carolina.
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Walking the line.
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It’s a giant sign. There’s a C and S in there somewhere.
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Absolutely thrilled to be riding this.
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It looks nice, though!
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Seems like it could be a decent ride.
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Ouch, pain.
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More ouch, pain.
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Loops and trackwork that just shouldn’t happen on a flyer. Or anywhere.
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Lie to fly
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Brake run with that nice awning so you don’t have to stare into the sun.
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Yay supports? Just maybe not on this one.
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For the perfect angle, I suppose.
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Taking a B&M is exactly what we did next… Vortex, the 3rd installment from the famous company, a tiny standup and one of the only ones with a curving first drop. The ride is fun and intense, especially the vortex-like element in the middle. Sadly, it’s a bit short, but I suppose that’s to be expected with this kind of height. The ride carries a bit of a vibration from its age, although that’s not entirely bad considering Goliath at SFOG has a vibration about on par. From there, we took a ride on Ricochet, a standard Wild Mouse, but one with an unbraked top section—always a plus. Also, Carolina Cyclone, which runs pretty well for an Arrow. The 4 inversions are all pretty darn intense, actually. Corkscrews over the midway are also a good thing too. Somehow not as iconic as Cedar Point’s, but just as cool.

Drop and loop.
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Closer up this time.
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Not as bad as Mantis!
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The vortexy thing.
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Some more layout.
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NERD shot.
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A little more of the layout
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You hold up that post.
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Nice mouse. Mostly unbraked.
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Don’t go in there!!
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Most of that area
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Not bad for an Arrow
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Wheee. Actually fun this time around.
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Shadow and stuff. Artistic? Or just an excuse for another picture.
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Lunchtime. We looked for hot dogs upon Allison’s request, but found out they were ridiculously expensive (surprise). Instead, we went to a barbecue type place and got stuff there. While not spectacular, it was a pretty good meal (the fries were nice), and we had a good view of Carolina Cobra and some of the other stuff around there. To slow down after lunch, we walked around the park to the Scooby Doo shooting dark ride, always a fun little thing. Allison beat me this time around, although I’m relatively certain I had a faulty gun. Totally not an excuse. From there, we got the obligatory rides on the two kiddie coasters they’d let us on. It’s still amazing to me how a ride as small as Reptar is so rough and painful. It’s still the worst of those junior inverts I’ve done (out of 5 now) by a long shot. The little woodie is a good time, though. A tight fit, but pretty fun for its size. In fact, Carowinds just has a darn good kiddie area in general. All the old Paramount parks were good at that. There’s a huge amount of Nickelodeon themed attractions… it’s almost a small park in itself for all the kids.

Break time.
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Mine Train reverse POV! …Of the break run
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Part of the coaster. Horray flatness.
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Well that’s probably not good..
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Scooby Doo
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The most awful kiddie coaster you can think of.
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This one’s not so bad.
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After finishing up the kiddie area, we stopped by the former log flume area to check out what’s going on. (answer: nothing) They have a huge area right there and room for a narrow span of coaster in either direction, so a nice big hyper would fit just fine. Let’s hope so. Hurler was next. For a wooden coaster with only right turns, it’s a whole lot of fun and running a lot better then usual. There was airtime on just about every hill and it wasn’t bone jarringly rough. It helped that we rode in the front, but it was a ton of fun and one we revisited later in the day. Drop Tower is a drop tower as the name seems to imply. It’s one of the 2nd gen models, the same as Kentucky Kingdom’s (RIP). I think these are maybe my favorite of the types. I’m used to Acrophobia’s standing, floorless, gyro, tilting, sugar coated thing at SFOG. A nice sitting version is a good change. It’s not huge, but the drop is great and there’s a lot of airtime. Also one to come back to.

Checking it out.
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Lots of dirt.
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Lots and lots of dirt.
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A hypercoaster under this bridge? Please…?
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Well that’s different.
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Actually a darn good tower. …a drop tower.
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Please don’t actually hurl.
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First drop into a corner. Not the best of decisions, but not an entirely bad ride.
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From above. It’s all right turns!
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By this time, we finally got around to Carolina Cobra. I’d ridden it at Geauga Lake, and it was… well… not good. Thankfully, things are a bit better here. For starters, it looks absolutely fantastic. I was skeptical about the color scheme, but they pulled it off perfectly. I hope they’ll keep up with it once fading starts to set in. The line wasn’t too long (as were most through the day), so we were on in no time. The line is controlled, so you don’t get to pick where you sit. I guess it’s an efficiency thing. Still, we ended up with the front seat. Cobra uses the new Vekoma restraints. It’s sort of like a vest, I suppose, with the rigid part out further where you can hold on. It reminded me a little of the Intamin OSTR’s, just with a thicker band of stuff touching your body. As it turns out, they work really well. Headbanging is pretty much gone. As for the ride being smooth—well that’s a little much to hope for. There’s still a little shaking here and there, but it’s definitely the best boomerang I’ve ridden. No question there. The restraints made a huge difference. Still, it is just a boomerang, so it won’t be topping lists anytime soon.

Looking pretty nice with the trees
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Cool logo
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Heading back up the lift
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Pretty intense loop
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Lack of headbanging happens here (and everywhere)
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A nice shot of the restraints. Good call, Vekoma.
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Boomerang element
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Shooting by the queue
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Another nerd shot!
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From above.
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Pizza hat?
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Saturator’s still hanging around. Just in a few more pieces.
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After Cobra, it was time to finish up the coasters with Thunder Road and Afterburn. Thunder Road’s received quite a bit of retracking recently, including the entire turnaround of the blue side and most of the return hills on each side. Both trains run forward now, sadly, but the retracking has definitely helped. Blue is smoother then gray and runs a little faster, but they’re both certainly improved from what they were a few years back. Don’t expect racing all the time, though. We only saw them do it a couple of times, including when we rode the gray side. Our coaster finale was Afterburn, the park’s signature attractions and still one of the best B&M inverts in my opinion. Despite the inexplicable lack of an –er, the ride gives a darn intense ride though 6 inversions including the only B&M batwing aside from Montu. The use of terrain and path interaction is second to none and the ride is always going over or under something. There’s very little vibration and on the whole is quite a comfortable ride. Definitely the best thing in the park.

They’re actually sort of racing this time around.
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Lift
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Most of the ride is back there somewhere through the uncleaned glass.
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Where’s the –er?
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Over the path and pretty much all over the place in general.
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It’s headed right for us!!
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Loop.
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Immelman.
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Final awesome tight helix.
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It’s down there somewhere.
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With coasters done, we went back around once again, starting at Scooby Doo for another shooting match, which I won this time (ha.). The observation tower let us get a good view of the expanse the log flume took up and the place that will hopefully house a happy new coaster next year (it must be happy.). For some reason, we decided to do the rapids next and waited 30 minutes to get on a ride we later realized neither of us were really that interested in riding. It’s kind of a strange loading system, though… they split the queue to either side of the station, load the forward boat from one side and the backward from the other. Wouldn’t it be easier to keep it all together? (answer: yes) Oh well. The ride is alright for a flume, although maybe a little dull. As is to be expected with my luck, I was the only to get totally soaked, going under the only tiny waterfall on the course. Sigh. Good thing my camera made it.

The longest wait of the day.
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Heading off into the abyss. Or just some curvy rapids.
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Loading belts. All part of a stupidly retarded loading system.
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Pictured above: awful loading.
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Onride shot.
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Excited?
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Or scared?
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Maybe just a little wet.
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We went back over to Hurler to dry off and got another nice ride on that followed by several on Drop Tower. By now it was getting towards closing time, so we headed back over to Afterburn for a final few intense rides. It’s too bad the park closed before dark since those rides are always the best. By now, it was 6 and time for a quick stop at Shoney’s for supper and a nice 4 hour drive home, putting us there around 11.30. There was 8 hours of driving for about 7.5 hours of park, but it was certainly worth it. Carowinds is a nice park and a new coaster next year would only strengthen their lineup and make it more worthwhile.

The only sort of semi-decent ending shot!
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Afterburn- 5
Carolina Cobra- 1
Carolina Cyclone- 1
Carolina Goldrusher- 1
Drop Tower- 3
Fairly Odd Coaster- 1
Hurler- 2
Nighthawk- 1
Rapids- 1
Ricochet- 1
Runaway Reptar- 1
Scooby Doo’s Haunted Mansion- 2
Thunder Road- 1 on each side
Vortex- 1

Hope you enjoyed my huge TR thing. Leave a comment or something. Those are always nice!
 
I suppose I should probably leave my side of this and post pictures at some point.. just maybe when I'm not about to collapse in need of sleep. That being said...

1) Thank you for posting awful pictures of me at the end there :p
2) We did Hurler 3 times, btw..
3) I still say I won on Scooby Doo overall. My combined score was at least 300 higher than yours.

Either way, yay for my first trip to Carowinds!
 
Nice PTR B!
Night Hawk is looking much better. Too bad the ride itself isn't. I still think it's better than Batwing & more intense than Superman, but it certainly pales compared to Tatsu.
I agree about After Burn being the best ride in the park (and one of my fav inverts overall).
I can't wait to give Cobra a go! Your report has only made me want to ride it more (can't believe I'm looking forward to riding a boomerang :roll: ). We'll probably ride Night Hawk on the way in & out of the park, spending the rest of the day in the back of the park on After Burn, Cobra & Thunder Road. Just have to wait another 59 days, but who's counting?! :p
I love days at Carowinds like the one you had - short lines, all rides running & Carolina sunshine. I can only hope that the park won't be too busy when we return in June.
Of course next year will be even better with some extra B&M lovin' available. I hope they also get around to giving Cyclone a little make-over. It really needs a new paint job (at least).
Oh, and you two do make an awfully cute couple BTW. :wink:
 
Brian probably said most of what needs to be said... So I’ll just add my pictures and occasional thoughts/opinions.

It was my first trip to Carowinds, which was exciting in itself. But the spontaneity of it just made it all the better. I still don’t quite remember how the idea came up… but it was definitely worth it. Just the whole waking up at 5:30 was pretty unfortunate… Oh well.

Sunrise from the road!
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Nighthawk was first up… my first Vekoma flyer. Too bad it sucked horribly… Which is a shame, because it looks gorgeous and has a really cool logo. The first lie to fly was cool. But I shortly after hit my head on a chunk of plastic around the seat and spent the rest of my ride holding my head and yelling ‘ow’ every other second.

Silhouetted.
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Pain inducing…
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Vortex was next… It was fun, but had nothing on Georgia Scorcher. Still better than Mantis. Though that doesn’t take much.

It’s swooshy.
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And loopy.
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Then we did Ricochet. It was… a wild mouse.
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Next up was Carolina Cyclone. It was a nice change from the pain of Ninja. The helix made me kind of dizzy (though it seems a lot of things do now), but it was still enjoyable.

From the midway.
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It’s all artsy. …Right?
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We stopped for lunch after that. I got some BBQ pork sandwich… which wasn’t overly fantastic. A lot of it was really tough and difficult to chew. But I ate anyway since I hadn’t had anything else that morning. After that, we want on the Mine Train to let our stomachs settle, and took a few pictures around the park.

Mmm… coasters and food. Always a great combo.
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Ok, fine, I won’t stand on it…
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Got a nice view of Vortex.
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Water ride goes sploosh.
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Panoramic-y one of Nighthawk and all of it’s pain.
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After that was a trip to the kid’s section. Scooby Doo was enjoyable. The first ride put us in a car by ourselves, which was a lot of enjoyable. Which I definitely won. Then we did Runaway Reptar (which was rough) and the Fairly Odd Coaster (which was slightly more enjoyable, regardless of the tiny seats). And Brian did the Rocket Power ride thing… which was amusing to watch, since I didn’t feel like riding it.

Hey, he’s cute :)
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I win!!
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Admiring a coaster made of fail.
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Meh…
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A Fairly Odd Coaster. With a fairly odd paint job…
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Doesn’t he look happy?
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Three coasters in one picture.
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OMG DIRT!!1! Start a topic about it!!
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After some kind of lame coasters, we went back to the “Thrill Zone” I think it was called to get on the cleverly named Drop Tower and Hurler. Of course, not without stopping for some pictures on the way.

Pretty picture. Bad coaster.
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Confused?
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Whatever it takes for the perfect picture.
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The moment of freefall. It was kind of amusing that my first comment after riding it was “Well that was relaxing.” It was so much different than what I’m used to on Acrophobia.
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Hurler. Which I actually enjoyed a lot.
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What you see going into the queue.
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After Hurler, we circled back around to finally try out Carolina Cobra. It did look really fantastic and almost kind of tropical. The restraints were wonderful... kind of reminiscent of B&M flyer restraints, actually, with the sort of form fitting soft harness. Not exactly glass smooth, but a huge improvement over the other restraints (though I don’t have much to compare it to… the only other boomerang I’ve done is the one at Wild Adventures.) Didn’t get too many good pictures of it though… Oh well.

Whooooosh.
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The only things left at this point were both Thunder Roads, and Afterburn. Which I also didn’t get many pictures of… so here’s Afterburn’s immelman.
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Thunder Road was pretty okay. The white side was a lot smoother, and with the nicely padded seats, it was a really relaxing ride. We almost didn’t get the blue side… we were next in line and apparently someone bled on the seat. Ew. We went back and got to ride it later on though, and they actually raced the trains, which was happy. Afterburn was a pretty intense little thing… I was impressed. Not quite as good as Montu, but still a really fantastic ride. After all of the coasters were done, we went on the observation tower, which wasn’t too great since the glass was gross… but it made for some nice aerials.

Vortex, comin’ at you.
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Entrance plaza. Looks nice. I see the border!
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Hurler. Yay.
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Vortex again. Also yay. But boo overly reflective lake.
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Overview of a lot of the park, with Thunder Road in the distance.
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Afterburn looks really cool from above.
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Awww…
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Nighthawk. Definitely not yay.
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Off to get a few rerides in. Well, after a quick ride on the Rapids, which Brian got pretty owned by. It was amusing. I had to hold my bag as far away from the waterfall as possible, there was a lot of electronics in that… We then did a few rides on Drop Tower to relax and dry off, then a couple of rides on Hurler. A little shaky, but still great. Then we ran to the other side of the park to end the day on 3 rerides on Afterburn. Which gave me a huge headache for the rest of the day, but still a lot of fun.

Brian was not overly pleased with getting hit by the waterfall.
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Lol…
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Then sadly we had to leave… We had a short dinner at Shoney’s, then hit the road for the 4 hour drive back. Which I promptly fell asleep for a lot of.

The entrance sign as we were leaving.
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Overall, I had a fantastic time at Carowinds. It was such a pretty park with a lot to do. That, mixed with a gorgeous day and very little lines, made for a really great day trip. I’ll hopefully be going again in the fall, which I can’t wait for!
 
Once again, a nice trip report of a nice looking park. It's good to hear something about Carolina Cobra. It doesn't look too bad though.
 
Another great report with more pretty pictures. Nice to hear/see your take on it Sky. And I still say that you two make a cute couple. :)
 
Great PTR Brian and Allison, we drove past Carowinds on our trip back north from Georgia during spring break and how I wished we had time to visit!

Nighthawk also looks as stunning as ever. A heck of a lot better than its sister Firehawk which is showing more and more of its lime green paint from its Six Flags past. :razz:
 
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