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A Walibi Weekend - Part 2: Holland

HeartlineCoaster

Theme Park Superhero
So this is my life now, waiting for new things to appear in Europe that give me an excuse to revisit somewhere.
Walibi have been busy and were winners of the construction race this year. Here we go.

Day 1 - Walibi Belgium

Was last here the year of the Kondaa (and the floods) and what a transformation it had had in just a few short years. From dirty European cred run with the Vekoma double delight, to major continental contender.

This year was no different, a pleasant and polished park experience that resulted in a great day out. I'm so used to expecting and preparing for the worst these days, that 5-15 minute queues for every attraction, on a weekend, was a lovely surprise.

Mecalodon

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I hadn't paid too much attention to the development of this ride to be honest, to the point that it took me standing in the exit shop to realise what the name was about. Ah, Meca, like robots, got it.

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Anyway it looks great already, love the entrance plaza area with the dock, lighthouse, some framing of the coaster etc. The first third of the queue is a bit of an adventure up and down stairs and through some sheds with more great views out over the area and beyond.

The second third is out and in amongst the layout so gives some good entertainment and views of what's to come. There's some great coaster sightlines in this park now, looking out past this to Tiki Waka and then Kondaa beyond. Last part is alongside the indoor launch track for some spoilers and noise, followed by a bit of light theming into the station, which is a pleasant building.

The trains are super open, which makes the fact that bags go on with riders even more of a surprise. There's very little in the way of sides where your feet go, and some of the whippy side to side action in the layout made me wonder if the policy will stand the test of time.

Open is good though, and they're nice and comfy. You head round the corner and stop on the launch section while someone on TV talks about sharks with a fake countdown. The launch hits way before 0 with that weird awkward tap on almost all these LSMs these days as it overcomes the initial inertia.

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Launch ends with the big airtime hill looking thing, which is no big deal. It's not meant to be a thigh-bruiser.

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The fun actually starts soon after, with the dynamic slithering section of very potent laterals. Love this on a family coaster.

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Then there's one of those launches over a hump - Gerst are the next to join that trend it seems. Doesn't add a whole lot, but looks cool I guess. A big overbank and some low speed hills define this middle section before a second humpy launch directly alongside the last, which is a fun little design feature.

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This is my favourite part, as there's a noticeable ramp up in intensity, lending to a great sense of a multi-act coaster. There's a surprising lurch out of the top of the hill into the double down bit and then another great hill straight into the signature tight turn you see from the plaza. Couple more twisty bits and you're done, a great build to a great climax.

All in all it's exactly what you want in a family coaster. As fun to look at as it is to ride. Gives you a little something to think about in terms of forces. Very lengthy and well balanced experience - a good payoff for your queue time. Not 30 minutes for an SBF spinner.

Gerstlauer have been very good at this light thrill coaster game for a good while now, I've often thought they should do more. It's great to see them really step it up a gear, can't think of a finer example for them right now.

What else is on park?

Challenge of Shootankhamon

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I haven't done a dark ride in like 10 months, which is pretty criminal. Great way to get back in the game with this one, a true classic.

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The tronics are top notch, the interactive element is engaging and I love the fact that some of the things you're firing at actually approach you enough to feel like a threat. It's such an underdone thing in a world of mostly passive shooting dark rides.

Our car managed to pull the full sequence out of the bag - got to see the boss, beat him and earn that sweet, sweet treasure.

10/10

Popcorn Revenge

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On the other end of the scale, you've got the highly imaginative and replayable screen-based shenanigans of this other classic. Maybe I just was feeling good because I consistently destroyed everyone, maybe its the fact that I always got to be lemon, maybe it's that use of trackless technology that actually means something when you're dancing around a central hub or heading into a theatre with a sense of magic.

It was giving great vibes.

10/10

Palais du Genie

<imagine a palace with a genie in it>

Gave the old madhouse a spin to show it some love. Preshow gets funnier every time with the way the old man actor interacts with the camera.

Hardware was feeling a little tired, the sound of the mechanism creaking was drowning out the onboard audio sequence from where I was sitting. Always appreciate the spectacle though. The Walibi B dark ride game is strong.

Tiki Taka

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Tiki Waka threw a bit of a fit in the morning and then suffered the most with queues later in the day, but the power of the single rider queues here is not to be understated if you just can't be arsed to wait, like I often can't these days.

I remember very little of this ride previously. Rode it in heavy rain, with a mask, looking at the floor the whole time if I recall, so didn't notice the theming touches like that they're little race cars and there's trophies in the station and such.

Felt a little wobbly for only being a few years old. It's a decent bobsled, but not amongst the best of its kind in terms of pure hardware. At the point of last riding this one I had done them all. Think there's a new one again now, out there, spiting me.

Kondaaaa

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Ahhhh. I haven't ridden anything good since Hyperia, 9 months ago, which is pretty criminal.

Kondaa was kicking all of the ass. I thought I had sussed it out on my 22 laps of waterboarding, but it was being a whole new beast again in the sunshine.

Epic airtime, violent sideways ejection, strong positives, absolutely wild ending, it delivers on almost every level. Found myself appreciating the non-inverting cobra more than before, but there's still a couple glimmers of 'nothing happens here' in that middle section holding it back from pure perfection.

Saddens me that it snuck out of the top 25 not too long ago, competition is so tight, maybe I'll take another look at the list at some point but I don't get to revisit it enough these days so it becomes a struggle.

Up next - Walibi
 
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Holland then. Was last here the year of Untamed, and had one of the worst park experiences of the era. It was all Halloweens fault.

Day 2 - Walibi Holland

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So came back again expecting the worst, again. Turned out to be another great day. Something seems to have changed, felt like the place had matured a bit. Good queues, efficient sneaky single rider opportunities, better layout now they've opened up the new area. A great time all round.

Untamed

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Took a spin on Untamed first, anticipating the crowds to head towards the newness instead.

This paid off, with staff allowing stay in your seat extra laps until a station wait had time to build. Another plus point.

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I was kind of ambivalent about Untamed on my first encounter with it. No doubt it was a top tier ride, RMCs always were at that point in time. But its reputation for me was somewhat marred by both the poor circumstances under which it was experienced, and being on the tail end of a year riding multiple other excellent RMCs.

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Given that time to breathe, I was quickly reminded of how excellent it really is. I think visually it's got better with age and once it warmed up it was a proper wild thing, just like the plants around it.

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Extreme airtime galore, though I still think it misses a few beats with the other faffier moments in between the hills. In trying to come up with these wacky shapes, not everything lands, so I stand by my original positioning of it amongst RMCs, almost dead in the middle of the pack, which is still world class and wonderful.

Eat My Dust

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Knowing nothing other than the names Walibi Holland and Eat My Dust, I expected some gaudy nightmare of a children's coaster but instead got this.

The little area they've put it in seems to be done really nicely and it definitely helped that mature feeling I alluded to earlier. Making this park feel more classically European again. Tranquil, tasteful and trees.

Goliath

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Still not convinced by Goliath's new look, though it's been quite a long time now apparently. Walking straight onto it was great, and it still packs a punch. Simple, effective, better than its American counterparts. What a top three this park has.

Yoy

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Would Yoy enter into that conversation? No it would not.

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This ride type has become so cursed, and it's doing no favours to the company that was the gold standard for enthusiast coasters for the last 10-15 years.

It's a shame, there was a time when RMC could open literally anything and it was a unanimous 'I must move the earth to ride this, it will be an absolute contender'. Just 5 years ago, the prospect of any park in the world having THREE RMCs would have instantly made it more Mecca than Cedar Point. Since laughing at the face on the front of the Jersey Devil and then Wonder Woman literally falling apart in front of my eyes, suddenly I don't care any more. I went into Yoy with low expectations, and they were spot on.

The most fun thing about it, for me, was the Twisted Colossus 2.0 lift hill. The lifts are programmed to make a duel happen, and try even harder to do so. This results in some amusing exchanges of one train accelerating, overshooting, then holding back, then the other doing the same, in a silly little feedback loop. It's character and sure passes the time.

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So it's a shame they just ride so poorly isn't it. Awkward seating, stupid shoulder straps that are uncomfortable and then fall off (so, what's the point?), making you have to think about adjusting them mid-ride instead of just enYoying* yourself.

*I can't take credit for this one, I caught someone in the queue saying 'sit back, and enYoy' and feel obliged to spread their genius.

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Anyway I'm meant to be reviewing the ride. The green side just rattles you around and not in a good way. The airtime is stunted, the layout wasn't that interesting and I don't know, there's something about having to hold yourself in that awkward position and sort of concentrate on not getting a headache that made the duelling aspect almost a complete miss for me. It wasn't thrilling to see another train dance around, the high-five element hasn't yet become an established hit with the crowd and there's a weird loss of communal spirit in it being single file. It just all kinda happened.

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Admittedly they had some technical issues and one side wasn't running half the time anyway, but this felt like no big loss. It has none of the 'oh my god, I need this to duel and be lifechanging' aura of Twisty C. Probably because there's no 'oh my god, my thighs have turned to dust' either.

What else can I moan about? Ah, just the Raptor model itself.. what's happened to it? I rode Railblazer back when it wasn't a wreck and there's just something about that prototype layout. It really pops, it really lends reason for the ride type to exist. The ridiculously steep drops and airtime, the breakneck pace that made it look otherworldly from offride, the weird fast unbanked corners and laterals.
None of those elements that to me, defined the very essence of the Raptor, have made it into the future designs and it leaves me wondering why do they exist now, other than to be cheap? As I said to the Devil, they now only do all the things a regular RMC could just do better, the fact that it's single rail adds nothing but discomfort and a lazy highest, tallest, biggest claim.

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Positives? The blue side was quite fun. To chill was actually better than to thrill. For me it's a victim of poor advertising (Thirteen, rahhh!), though probably my fault for not paying any attention to the advertising. I thought it would be a lot more 'family', but it's not. Without wobbling over your shoulder straps upside down, you get a bit more chance to take it in, feel some airtime, get some wind in your hair. It's alright, it's alright.

Oh and the tag line is lame. Ride the other side... Feels like an old man rubbing his legs, standing up from a bench and saying 'welp, guess I'll ride the other side now..' (in an American accent for some reason). Purely as an obligation, not because you want to. Oh wait, that's this hobby. Nailed it.

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Sorry, the structure of that review was just a horrible ramble. Tl;dr Mecalodon wins.

Lost Gravity

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You know what I do like? Lost Gravity. On the subject of prototypes that defined their niche - this.
This.

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Vicious, vicious moments in those comfy ass winged seats. That drop, that speed hill, that Speed: the ride hill. That crazy little bump right before the last corner that I always forget exists. If Eurofighters were good, they'd be this. It's weird to me that the comfort took a turn for the worse by the time Voltron came around, but there's a lot of manufacturers in that boat right now it seems.

Sucks that the shop is gone for it. Always loved the 'ask me about Lost Gravity' shirt. Please do.

Also that photo was taken from the Ferris Wheel, if you hadn't noticed.

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Meaning we rode the Ferris Wheel, woo.

And that's that. Great days, great parks, some great rides and a cheeky +4.

See you in a couple weeks.
 
Great reports! I really enjoyed the read. I would love to visit Walibi Belgium soon. Everything I read about it sound great and well balanced as a park. I just have to convince my wife or some friends to join me 😅

It's interesting to read your opinion on YoY. I haven't read many very positive things about it. I never really got excited for this ride, eventhough it is another (double!) RMC in my home country. I don't know why that was the case, but I am not happy to see my feeling of 'meh' come true..
It is kind of sad.. Like you said, RMC used to be the greatest thing in the world a few years ago. Untamed was also a great success. They probably expected an easy slam dunk. Two RMCs in one deal, what could go wrong? Then it opens and it turns out, okay?

I feel for the park. It probably takes years between greenlighting a new coaster and opening day. Who saw this coming 3-5 years ago?
 
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