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I totally understand the arguement that Warner Bros Studios Tour has exclusivity rights and they wouldn't want an attraction with the HP IP so closeby. BUT I do think there's another reason for there not to be a HP land at this park.
The lands at Florida and the other Universal parks are...
The problem I have with Nemesis is that the last days of operation in 2022, the ride was running incredibly smooth, and combined with the power of the coaster made it such a special coaster experience. Being sensitive to such a downgrade I wouldn't label as soft.
Some rides you expect to be...
Yeah I don't mind Walibi Holland's style. It reminds me very much of a music festival. Lots of abstract art peices that don't really make sense, but take elements of nature and the psychedelic to create something visually interesting.
Lots of twisting real life objects to create a sense of...
The terrain use on this coaster is so cool. It's very rare you get to see these high-budget Disney/Universal coasters actually make use of natural terrain, in fact I can't really think of any examples as these parks generally are built on flat ground. Should make for a really unique experience...
Yeah the vertical (or extremely steep drop) into a double down is a wild way to start the ride regardless of if it's trimmed. It defo fits MACKs recently design philosophy of pushing the boundaries.
I now have some access to a computer so I've been able to test out the layout in the sim. It moves how I like so I'm going to keep working through my ideas. Bare in mind, there will be some heavy terrain work.
Tussauds marketed Air as the Worlds First TRUE Flying Coaster. A bit of a stretch, the worlds first flying coaster was actually built in Manchester for Granada Studios.
It was just a marketing phrase used to highlight that this was new technology and a new ride model that the GP could...
Literally this Blue Peter feature on Air. I was so amazed by the idea of a coaster being more than just a car rolling down the track, but the innovation to create an experience to imitate free flight.
Aw Loup-Garou was a weird one for me, I get quite sensitive to roughness but I had an absolute blast on this coaster. One back row ride after being stapled was incredibly uncomfortable but the layout has alot of charm and personality, I spent most of my rides on it laughing my head off. From my...
Having to give back my macbook pro has meant I've lost all ability to use NL2. However I can play around with FVD++ on my new work laptop, and when I have access to a decent computer I hope to start designing again. For now I've just been working on this terrained (I have the terrain in my head)...
Something about it doesn't really inspire me and some of the elements, especially that helix, are really bizarrely (ugly) shaped. It reminds me of a first draft FVD++ layout that needs refinement.
BUT I do like how large some of the elements are, which will add to the feeling of flying. But...
I know my post was a little bit of a joke. But removing such an iconic coaster and creating so much space to build a new record breaking launch coaster does kind of point towards something big. I would love it if they went and took Falcon Flights technology to go and steal back the height...
I remember back in the day I was obsessed with Air, which made me an enthusiast. But it took a lot to actually brave the ride, I wasn't much of a thrill seeker but I loved the engineering and theater. I didn't even ride Nemesis or Oblivion till a couple years later.
I'd ride most things now...
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