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We will never see that for a chain lift, the weight of the chain needed to lift it, would be way too heavy for it to be practical, and effiecent.
For a cable lift, it may be a possiblity, but cost for any practical layout beyond a drop, would be too high.
^You would only be 500ft for a second or two. It wouldnt be long enough to cause breathing problems. People skydive from 10,000 feet. :p
And you wouldn't have to excede 4.5Gs as you would use a longer launch track.
The pullout from the drop would also be wider, keeping the Gs tolerable.
Height isn't really a limit in ride construction, (except for terminal velocity, ect) Its cost. At 456ft. KK it's a very expensive coaster,
Its mainly support structure that will make up most of the cost.
44ft more isn't really much more in terms of height, but the cost would probably rocket...
Now I would have to disagree............................Its your greatest coaster ever :wink:
Heres a little invert project I'm working on, Its called Aftershock:
Don't you wish all Inverts started like this?
Drop and Loop.
Overbank turn inspired by mine and V_Fs NL comp entry...
^ I doubt it, As the catch car still needs to stop. And with stealth, you can clearly feel the moment when you ride over the catch car, As it is brought to a stop under the train.
Theres only one coaster that I would really want too ride at SFMM, and thats Tatsu, SFGAdv has a few more things that I would want to ride, plus Its closer :p
So its Great Adventure for me.
Intamin woodies <3
Did we ride the same coaster :? I didnt find it thrilling at all, the launch was 'meh' poor IMO, the 200ft(*waits for fanboy to correct me*) top hat feels forceless, and the drop is weak and uneventful, the airtime hill has no airtime :shock:
But height and speed are not generally things I...
Some Airtime, less suckiness, more layout, airtime, something fun, a thrilling ride, Any airtime at all, better reliablity, Less chav infested 'OMG da best ride INNIT! M8!'
So not much if you ask me :p
(yes Aero I understand you were being sarcastic)
[/rant]
:lol:
I have to agree with Snoo, they are both boring rides, but Rita does have a slight edge over stealth, as it has a bit more too it.
Stealth is unimaginative from the launch to the brakes, the top hat is pointless and boring, the 'airtime' hill on stealth has no airtime, should I...
OMG!!! STelF Is like 200 feeT INIT! it gotta be da bEst coasta EVA!!!!!111
Thats almost as bad as: 'it doesn't go upside down, so it can't be any good'
Height and speed make dont necessarally mean its a great coaster, in this case, PMBO should be miles better than Nemesis,(when it...
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