bob_3_
Giga Poster
I've been away a while and my old computer is in the skip and I'm trying to work around my work computer and my dying laptop. But it's good to be designing again.
I've been travelling a lot and been jotting layouts down for a multi launch after being blown away by Helix and Aaron (and Icon .. kinda). I wanted to create a multi-launch coaster that was compact but manages to contain the speed and air-time of a hyper, inversions of a modern multi looper all well sitting beautifully in the skyline. All the elements intertwine with each other from the first and second half with each element framing another (well thats the idea anyway)
It's taken a long time to get the balance of elements right, the pacing and collision issues sorted but I think I finally have something that is resembling a finished layout! So here's a picture of the FVD++ (I'm new to this) file. I do have a terrain to add and some tweaking to do, but it's riding well.
The project name comes from the fact from various angles the shape of a lemniscate, the symbol for infinity. And a lot of the ideas so far are branching from this. I'll reveal more later on.
I've been travelling a lot and been jotting layouts down for a multi launch after being blown away by Helix and Aaron (and Icon .. kinda). I wanted to create a multi-launch coaster that was compact but manages to contain the speed and air-time of a hyper, inversions of a modern multi looper all well sitting beautifully in the skyline. All the elements intertwine with each other from the first and second half with each element framing another (well thats the idea anyway)
It's taken a long time to get the balance of elements right, the pacing and collision issues sorted but I think I finally have something that is resembling a finished layout! So here's a picture of the FVD++ (I'm new to this) file. I do have a terrain to add and some tweaking to do, but it's riding well.
The project name comes from the fact from various angles the shape of a lemniscate, the symbol for infinity. And a lot of the ideas so far are branching from this. I'll reveal more later on.