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Germany Road(works) Trip - Day 13 & 14 - Europa Park

Nemesis Inferno

Strata Poster
Day 1 – Hamburg and the DOM

I’m already regretting this decision for a massive 2 week holiday featuring 12 parks, mainly because this is gonna be a long as hell TR, and I don’t want to spend ALL my time at work typing it up either. But, the show must go on, so here we go, Germany.

A pleasant flight in with Germanwings (budget Lufthansa) led us to Hamburg and our Volkswagen Polo for the fortnight, and we drove off to the hotel. Quickly it was discovered that roadworks would be the bane of the holiday, as the Sat-Nav’s path to the hotel was blocked by some, causing circles to be completed. Eventually we arrived to the hotel, and promptly left it to go into Hamburg proper, and more specifically, the SommarDOM.

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I was excited to go to a German funfair, especially excited that you didn’t have to purchase tickets but paid with cash upon entry to each ride, a rather novel idea when you think about it.

We did a lap of the massive area, tending to watch rides rather than actually ride them, two week’s worth of Euros couldn’t be spent all on madly run Breakdances and the like. However we did ride Rock & Roller Coaster, which was one of them Wildcat type rides, without anything interesting cred wise (Wilde Maus XXL and a Wacky Worm, yawn), we elected to play the Fun House game instead.

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I can’t exactly remember how many were done. I think 4/5 odd, each reasonably different from each other, and including the Winter Wonderland visitor of Alpen Hotel. There was also a fab City themed one which had a water room and plenty of other random effects. The final one was topped off with a classic German death-slide too, which was amazing death-like as I kept getting stuck in it.

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As someone who doesn’t really care for fairs too much, this place was still amazing and pretty much even puts the likes of Winter Wonderland to shame. Didn’t stay too long but I can imagine at night it would look absolutely incredible. Defo worth a visit if you’re into fairs because of the mental settings the flats are run on (the Shaker was vom-worthy just via watching it).

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Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip

Day 2 – Hanseatic Gerstlauers

The first day proper of the trip led us to Hansa Park, a place which I really enjoyed on my previous visit 3 years ago. Unfortunately, not much has really changed to the park overall since my last visit aside from the entrance area being tarted up. But when you have one of the best Eurofighters around (potential damning with faint praise comments here), that sits in my top 10, of course a revisit was in order.

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Upon arrival a group of enthusiasts were spotted, evidenced by their gooniforms and badges. I didn’t even realise Hansa Park was big enough to have a full on fansite, but they do.

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Into the park and in a similar fashion to my visit 3 years ago, the first rides were once again Nessie and Rasender Roland. Both rides are starting to feel out of place in comparison to the more recent ride additions within the park, as they lack a real theme (Nessie has slightly more of one granted). However their interaction with each other is actually well done; and Nessie is still quite forceful and full of airtime. The ride on Roland involved Nessie going around the loop right above our heads, which was equally terrifying and brilliant.

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After riding those, it was time to join the queue for the main attraction at the park, Fluch von Novgorod. Those who know me know my love for this ride is pretty big, with a wonderful theme, it tells a story and the ride itself is very good fun. My main worry with it this time around was how bad it might have aged over the past 3 years, as most other Gerstlauer Eurofighters are well known for becoming rough as hell after a year or two in operation. Fortunately for Fluch, it hasn’t aged badly at all, with maybe one moment of roughness included in the layout. The launch and all indoor sections are still fab too. It’s just a shame that Gerstlauer’s other efforts seem to have had lots of problems and roughness issues over the years, as this is probably the best version of the ride type around.

Depressingly however, the exit slide was not in operation. Booooooo.

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A quick second go on Fluch was had (hooray for no-one using the mid-queue single rider) before we went off into the rest of the park. Starting off with the apparent cred but not a cred El Paso Express. I didn’t do this last time around, and this weird contraption is very, very weird. It has constant back and forth motion within the track layout, and uses that mix of gravity and powered coaster. Weird but enjoyable. We also walked through the random Path of the Mayans interactive attraction, where you solve puzzles in order to progress past water features.

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As we walked to our next destination, we saw the Hansa Park Goons getting a tour of Karnan. At the time of our visit it was only dirt and a giant pit, so nothing too interesting to see, so we continued to Die Glocke. Again we missed out on this last time due to the horrid throughput it has (6 people per ride), but as it was still early went for it this time. It was good fun, very spinny and had FIRE. Next door was the still well themed El Dorado Storm Surge alike, minimal wetness ensued which was relatively welcomed in the hot weather.

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It was snack time!

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After the delicious snacks, we headed towards the (FREE) High Ropes Course of terror! It was pretty amazing tbh, with two options for each section, each more confusing and terrifying than the last. The height factor combined with some of the rather unsturdy aspects of it led to some issues, however I made it all the way around like a boss. Huzzah!

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Needing a rest after that, Schlange von Midgard was chosen as the next ride. As it was unfinished 3 years ago, I was intrigued to see what was new about it; it had some cool effects added into the lift hill, but not much else could really be done about it. I’m still confused as to why some batching rows weren’t added in the first place though, and the dragon thing wasn’t working either. Still a fun kids coaster though.

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Torre del Mar was next, because a Starflyer next to a construction site is ALWAYS a good idea. Then we went on Fluch again because it’s fab before breaking for some Steak-on-a-Stick, which was extremely nom.

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A random Variety Show was next, which included Trampolining people, dancing, and a man who flew a remote controlled plane around the auditorium, he was the fabbest of them all. Afterwards there was some investigation into where Karnan is going, and the weirdness of the layout needs to be confirmed, considering it’s seemingly going to go all the way down past half the park.

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Space Scooter was next, which were some Dodgems with lasers to shoot at random targets around the arena. It wasn’t fun because my gun seemingly didn’t work and people actually got annoyed with you if you bumped them. Extremely rubbish, but at least it exited into a play area.

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We left quickly to see the Parade go past before collecting some Crepes for some quick boost of energy, enjoyed the Magical Flower Boat Ride before another go on Fluch to finish off the day.

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I like Hansa, and the stuff they’ve been doing with the entrance refurb does make it have a fantastic entrance area. Hopefully they’ll continue refurbing the park whilst developing it with the likes of Karnan because a lot of it does look slightly worn and run-down in comparison to the actual themed areas (i.e. Nessie vs Wild West area). I’ll certainly have the park back in my sights in 2016 when Karnan is finished.

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BBH

Giga Poster
Re: Germany Road(works) Trip

Nemesis Inferno said:

What is that lovely looking thing?

I'll echo what peep said instead of just writing basically the same thing. Enjoyed it. :)

EDIT: I don't like BBcode sometimes.
 

Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip

^Tis an Apple Pie piece of course...

Day 3 – Flight of the Jahreskarte

Ah Heide, the weird red-headed step-child of the Merlin machine from my last visit, with its strange mixture of music and atmosphere seemingly stolen from other parks. It lured me back with the prospect of completing the European B&M collection (of course, until Garda and Efteling’s ones open next year), and an attempt to ride Colossos again to see if I can actually like it.

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First thing was first though, and that was to collect our German MAPs. The reasons for this were for the free entry to Gardaland and the complimentary Q-Bot at both Heide and Legoland Germany. Considering how busy Heide was looking prior to opening, this was a good choice.

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Passes and Q-Bot acquired, we moved straight over to Flug von Damenon. Unlike Swarm, this has a sensible queue-line, the splits just before the batching point, has enough space in the station for 2 trains worth of people AND most importantly has a rotating bag holder at each row. How this logic never made it to Thorpe I’ll never know, because it runs a lot more efficiently.

However, the ride itself is unfortunately lacklustre, and I’m still not sure if I place it above or below Swarm. The layout is quite good, and with a bit more speed might not have the sort of dead spots that you see in Swarm’s over-sized flat turnaround and the finale. But it is quite slow and lumbering, and even worse, has an awful, awful bounce already. The bounce is what ruins the ride really, it’s so strange that a brand new ride can have that so early in its life. Perhaps the design of the ride and the layout being quite tight (Raptor and Swarm are both drawn out) means that there are higher levels of force acting upon the train, and because of the vibration that naturally happens anyway on these train styles, it just becomes more noticeable under heavier force.

Either way, a bitter disappointment, and Raptor is still quite easily the best Wing-Rider I’ve experienced.

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One positive for Flug is the single rider queue, which when combined with a reasonably epic batcher man, went quickly. After the second ride it was time to ride Krake with the finished boat section. I still liked it a lot from my first rides, especially as it amazed the Germans from the visual perspective. It still does that, and it delivers a fair whack of airtime after the inversion nowadays. They’ve also added a dedicated front row queue to it, which is a slight improvement, but a real improvement would have been to batch it all in, especially given how Q-Bots enter the station building in an awkward fashion.

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We had some Crepes whilst we waited for our next booking, Colossos. I distinctly remember being completely non-plussed about this ride on my previous visit, soul-less rubbish I called it. After my recent enjoyment of Balder I thought however that this viewpoint could well change, and to see if it was accurate the back row was chosen.

My viewpoint on Colossos has not changed. The first drop is wonderful, but everything else just seems poor. Just found it extremely difficult to actually enjoy the hills, the corners are duller than Balder’s and that long helix is really rattly. It just simply doesn’t do anything for me and I doubt it ever will.

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Grottenblitz was next, one of my least favourite Mack Powered coasters, before we broke for lunch at Pizza Pasta. I forget how much it was, but the pizza slices are quite simply ridiculous. I spent some time afterwards taking photos from the terrace outside.

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Straight after lunch was time for Desert Race, the slightly better version of Rita (again, damning with faint praise), before it was time to see the Madagascar Circus Show.

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Unlike Chessie’s version, this one is indoors, and as a result you need to acquire a ticket for the next showing. A good idea really, as it prevents mass crowds building up and then having to close off the building and disappointing guests. Also unlike Chessie’s version, this one is actually good, as it more appears to be a circus show that just so happens to have a Madagascar related storyline to tie it all together. It also had fire.


It was time to whore out the Q-Bot some more (although Heide have a rubbish tier system of either having select rides depending on your choice, but a decent idea in limiting the amount of times you can use it on each ride, so we had 2 goes on every major coaster but Flug). So we rode Krake, Flug and Schweizer Bobbahn, which wasn’t very good, before riding Desert Race again.

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There was a long gap for Colossos so we used it riding the two water rides in the middle of the park. They were a well deserved rest in amongst the constant cred riding it must be said. Colossos was still a disappointment.

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The random Pirate Show was next, which was extremely weird and random. Didn’t really get it so we ran away early for our Krake time slot before two last goes on Flug to finish off the day.

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Heide is such a weird park, I don’t really know if I like it or not. The rides don’t really do that much for me (Krake being the best, Scream was closed all day) and the park is a weird mish-mash of half-arsed theming attempts and some completely closed off areas. They have started to get an unique identity to themselves with the addition of several IMAScore music dotted around the park to remove old Tussauds themes, but there’s still a lot of flaws around the park. Their ents budget has also seemingly been slashed to bits as one arena stood empty.

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CookieCoasters

Giga Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

Heide Park is beautiful and so are it's three main coasters at least visually. It's shame you weren't so fussed on it, but I can understand your reasoning. I'm disappointed that Flug der daemonen hasn't been getting such glowing reviews for smoothness. Personally, I think that a B&M wing coaster that isn't smooth would kind of defeat it's purpose of being floaty and graceful, so I'll probably not think much of Heide Park's one sadly.

Interesting you liked Hansa Park though, because apart from Fluch I wasn't impressed at all.
 

caffeine_demon

Strata Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

I don't understand how someone can not like colossos - I found it quite awesome everywhere! being there on a non-busy day probably helped with my opinion of the park earlier this year!!
 

Darren B

Giga Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

I agree with Dan, Colossos is nothing but amazing. You didn't help yourself by riding it at the back though. The front is much better and everyone on the trip agreed on that. Infact, all prefab's are better at the front.
 

Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

Ahhh, the classic "need to sit in a specific seat to enjoy the ride" idea...

Found the front end of the train just as disappointing... So I think it's just a case of the ride doesn't do anything for me... Besides, needing to sit in a certain seat automatically prevents it from being good...
 

ThomVD

Giga Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

^ I disagree. Some rides are just much better in a certain seat, but that doesn't make the coaster (when I'm in that seat) any less enjoyable, so I still rank it high. I'm interested though, when you say it does nothing for you, do you mean you don't get any airtime? I haven't ridden Colossos yet so I can't judge, but just curious. :)
 

CookieCoasters

Giga Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

I really like Colossos and I think the airtime is very good. I agree that it is better at the front, but my only two criticisms of it, were to do with the fact it's starting to show its age in two different ways.

Firstly, it is quite bumpy (mainly in helix and final three airtime hills) and not your typical wooden coaster shakiness, but it kind of jolts in some areas which often irritated my head (and I'm not someone who ever really gets headaches), which I didn't get at all on Balder and El Toro, which is one of the reasons I prefer those two.

Secondly, the first drop feels a little on the shallow side, especially compared with El Toro's first drop and the hills are more drawn out, meaning the airtime is not necessarily extreme enough to make it as bigger player in 'best coasters in the world' type rankings, again compared with El Toro, which I do consider as the improved and more extreme version of Colossos.

In my opinion, it definitely has better airtime than your average B&M Hyper and that's really not the issue (just a reason why it's not necessarily top 10 material for everybody), but the roughness mainly and probably the quite simple, arguably uninspiring layout for some, may be a reason why it's not so universally popular anymore.
 

Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 3 - Heide Park

Colossos feels soulless to me... Indeed, beyond the odd bit of judder around the helix and the odd turn, it just feels so sanitised and "perfect"... It's a similar way to how people often feel off about modern B&Ms, in that the design is done to be the perfect shape/transition...

Anyway, enough about over-rated coasters, it's time for the next park!

Day 4 – Serengetting creds

Another day and this time it was off to the first random small park of the trip in Serengeti Park, which is Germany’s version of West Midlands Safari Park. But this one had two fantastic attractions which were worth the entrance fee alone.

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Unlike everyone else visiting, we weren’t doing the safari portion of the park, as a hire car and an animal safari would probably not combine well in my mind, so we walked into the ride area to find absolutely nothing open. Presumably because they assume that all the sensible people will be driving around looking at animals for hours first.

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As a result, we waited for the AquaSafari to open. This is one of those hoverboat things you tend to see in Florida, so it was an interesting concept for this random park in Germany to have. No seatbelts or lifejackets for the riders to boot (children needed lifejackets), classic H&S there.

It starts off like Jungle Cruise, with dodgy animal animatronics doing dodgy actions, before an open lake reveals itself and the boat bombs around it a few times, before it leaves for one last random thing to happen and head back to the dock. It’s insanely weird but I really liked it because of the crappy Jungle Cruise rip-off aspect to begin with before the fun of darting around a lake.

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Next up we decided to head towards their other safari attraction, DschungleSafari, which can only be described as “This is what Chessington wanted Zufari to be, only tonnes better”. Two ways it does this from just boarding the vehicle are being able to see out the front of the vehicle, and having a driver that interacts with the riders.

You begin with a quick dart out into the real safari area on an off-road track not accessible to normal visitors, passing the usual array of Savannah animals until you head back into the jungle/woodland. This is where things get REALLY interesting.

Once in the woodland, you go on this long trek through them, encountering various scenes of more dodgy animatronics, a danger cave, trick track and many other things. It’s hilarity at its finest, with the stand-out moment being some talking ostriches about half-way through. You begin to think after every scene that it has to be over now, but another corner leads into another scene. Absolutely brilliant and this should make people want to visit.

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After that we wandered around the monkey zoo they have, was quite good actually, with some proper walkthroughs dotted around.

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It was time for the two creds on the park. Firstly there was a Zierer Tivoli, Froschflitzer, which was meh. This meh was followed up by more meh as we rode the Huss Condor. Finally we rode my first S&MCo coaster (actually the company title) Die! Wilde Maus, which was a mental kiddie coaster with lots of scary airtime.

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We had a dodgy burger for lunch and settled to watch some shows, including another Trampolining Show, then the show after that got cancelled, so we hopped on the train and did their Wanyama Village style area. The huts pictured are actually part of the on-site accommodation.

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More wandering happened and we visited another walkthrough before seeing a Dive and Acrobatics Show.

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Then we headed back to the hotel. Serengeti is actually quite a decent park considering that the safari park is the main aspect of it. Interestingly the land it’s on is also huge and there is plenty of space for future expansion, be it for more animal enclosures dotted around (there weren’t THAT many aside from all the monkeys), or for some actual ride expansion. I’d like to see both personally but I’m greedy like that.

A nice surprise to have from a park with quite low expectations.

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Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 4 - Serengeti Park

Day 5 – Driving at the Beck and call

We were done with Hamburg, so today was a day of driving as we headed to our next base of operations in Dortmund. We decided that because there wasn’t much option of things to do in Dortmund as we were staying in a soulless industrial estate and Dortmund isn’t known for having much in the way of touristy stuff (Football stadium aside, but it had a game on that if I’d known about I would’ve gone to), we would visit Schloss Beck instead to pass a few hours.

Schloss Beck is a tiny little park a stone’s throw away from Movie Park, so close in fact, that they will use their own car park as an overflow to Movie Park, and offer guests money off their parking fee of €5 onto paying to enter the park. The man who greeted us in the car park was very bemused that we had come to visit the park itself rather than Movie Park, but that was for tomorrow.

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First stop was the cred, another Zierer Tivoli ingeniously named Family Rollercoaster. It had an enclosed lifthill but that was about as unique/interesting as it got.

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Now it was time for the stuff that really excited me, the manually operated attractions. These are really common in the small German parks, but I’ve never been to a park that has them. I was able to pretend I was a ride operator again!

First up, the Nautic Jet, surprisingly terrifying when you realise all that’s holding you in is a flimsy bar and that jump hits you. The reverse climb as well has a wonderful sense of trepidation to it as well.

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Next was some Zip Wire style attraction, which (in another flimsy seat) raised the wire up to send you backwards on your way across the river. You’d then return and do the thing twice more. I had to yell at a German kid as he tried to jump on in front of us, little git.

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Then did the Pirate Ship next, which was a swinging cage with a dangling rope for riders to control the amount of swing available to them. Naturally, went the whole hog on full swing. Utterly terrifying.

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There were also some slides which were done. The death slide was a lot steeper when you got to the top.

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That was pretty much the ride selection exhausted (bar a dead spinning manual ride, a Dragon flat and some Dinghy Slides), so we grabbed some Dippin Dots and headed towards the nature walk that sits within the park grounds. Comparisons to Towers (what with the old house at the entrance) were quite high on the agenda, though not many parks where you can hear another major park’s show taking place.

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We found a play area and messed about in it before having a nose around the old house thing. Not quite the ruins of Towers, but still nice.

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Then we left, for what’s available (and for an entry price of €12 a head), it’s quite nice. Plenty of things for kids to do rather than adults but that’s what the target is. There was a nice atmosphere within the park and the raised nature walk was quite cool. Doubt it has the ability to expand further but it’s a nice enough place to visit regardless.

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Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 5 - Schloss Beck

Day 6 – Express Pass Interest

Movie Park Germany was the park of the day, having been a stone’s throw from it the day before, so it was a bit weird to drive to it for a second day in a row.

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Upon arrival I grew frustrated by the park not opening up the turnstiles prior to the official opening, mostly due to the lack of space available to the large crowd building up outside and the low number of actual turnstiles available. Does annoy me greatly when they could instead let people into the park, get some early sales from a cold and miserable rainy day and reduce the crowd issues.

Oh well, first port of call was a shop to pay an Express Pass. For €25 you could buy an unlimited one for all but two of the rides in the park (Jet Ski ride and the 4D Cinema), a ridiculous value that either the Germans don’t buy into because they don’t like the concept or they sell barely any of. Either way, judging by the early crowds, this was to be quite an intelligent investment.

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So to the rides and the first on the list was Van Helsing’s Factory, the indoor Gerst Bobsled which I had heard many good things about. We entered through the side door of the massive shed and quickly onto the ride, the station and ride cars are both nicely themed, and I do wish I had actually seen the queue line proper.

The ride starts with some faff before the first lift hill, still quite well themed before the ride begins proper. The usual stuff really from this ride type, with swooping drops and turns, and naturally the wild mouse style turns in the dark (with no brakes) made an appearance before the second tyre lift hill. Some dodgy animatronics later we’re launched up into the rest of the ride, which I have no real recollection or knowledge of as it was all dark. Eventually you hit the brakes after defeating the evil vampire.

This ride is good, very good. It’s fun, enjoyable and quite well themed throughout, with some decent effects to boot. Solid coaster to their line-up.

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Unfortunately, the horizon for coasters didn’t particularly look great, so we had a quick go on the Jet Ski Patrol because of the wish to delay the inevitable. It was time for MP Express, a Vekoma SLC.

Unsurprisingly, it wasn’t very good. But the worst was still yet to come.

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The next coaster wasn’t open yet, so we decided to go on High Fall, an Intamin Stand-Up Gyro Drop Tower. Oh boy was that a mistake. Combining the tilting motion with the drop and the brakes and all of a sudden the entire ride is screaming in pain and agony. The most entertainment the ride presented was the subtle change in noise as the ride hit the brakes. Again, awful.

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Then it was time for Bandit, my second RCCA Wooden in the space of a month, and this was a clone of Coney Island’s Cyclone. What could POSSIBLY go wrong?

Turns out, everything.

Bandit is by a far, far margin the single worst ride I have experienced. It’s that simple. Worse than Coaster Express, worse than Baco, worse than a Volare, worse than a Screaming Squirrel. It was violent on a constant basis, shook around at every corner, juddered about and for good measure did the odd slam into the side. It was at this moment exactly that the Express Pass value came into being, as I didn’t have to queue up for the worst coaster experience of my life. I wish I had been able to burn it down; it would certainly be worth the arsony racket.

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Another go on Van Helsing was needed to experience what a good coaster was, before we headed over to Nickelodeon Land to grab the kiddie creds. Starting with Backyardigans – Mission to Mars, a Vekoma Junior, Ghost Chasers, a Wild Mouse and the infamous in German Top Trumps Jimmy Neutron’s Atomic Flyer. They were all as to be expected, though Atomic Flyer was easily the best coaster of the three.

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Next up was Ice Age Adventure, an indoor dark-water ride combo. It followed the plot (loosely) of the first film, with some typical dodgy animatronics and theming throughout. The interesting part came with the drop, which essentially made it a cred. Was pleasantly surprised by it.

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Time for a random crappy flat ride in Splat-o-Sphere. Had never done an Aileron before, probably won’t ever again since it was pretty dull. We saw a couple of shows around this time which were all pretty standard theme park affair (at least, with those who care about shows, not UK park level). Then it was time for the Van Helsing Show.

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Impressive set aside, the show fell quite flat. Lots of dialogue, weird plot and a really bad werewolf costume mixed in with some rather poorly done fight scenes made it quite a disappointment. Points for trying/effort, but not much else positive.

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As we were walking past it would have been rude to not ride Van Helsing – The Cred again before heading back to the main entrance where (strangely) two big rides sit.

First up, was new for this year The Lost Temple, to which I was very excited about, and it was probably my most anticipated ride of the entire trip. And whilst it is not a flawless dark ride, it is still entertaining, and above all well themed.

I think the major flaw with it is the actual ride system. It lacks throughput and if you’re sat in the very front (like myself) then you lose quite a lot of what is actually going on around you. That being said, the theming within the queueline and pre-shows are brilliant, and it has an actual lift rather than a fake Sub Terra style one (indeed, the ride does share some similarities with Sub Terra in some aspects). Good addition to the park and hopefully more a sign of things to come from them.

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Next door was Alien Encounter, a quite randomly themed water ride with extended dark ride (and backwards) sections. It was quite cool it must be said, with an awesome Pepper’s Ghost effect, but it is also very dated at the same time.

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We caught the parade (which was generic) before having a go on Time Riders, featuring John Cleese speaking German. It had an obscene amount of pre-shows that ended in a random tiny simulator. I remarked at some point that it reminded me of the Batman simulator at Madrid, turns out it WAS one once upon a time. It found itself in a similar position to the Batman ride in Madrid, so crap it was actually funny. Though it felt so wrong hearing Mr Cleese speaking German.

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We rode Van Helsing again before seeing the Crazy Cops Stunt Show, which was alright and typical of your basic stunt show. The guys did well in the very wet conditions mind. Least there wasn’t any audience participation faff this time.

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Van Helsing was ridden again before some food and show times again. Afterwards we did Van Helsing again (a pattern emerged very early on in the day it must be said, not helped by the central location of said cred).

We had a look towards Lost Temple again but unfortunately it was shut (it’s been having LOTS of problems this year), so Jimmy Neutron was ridden again (for some reason, I’m still not sure why) before we did the Fairy World Spin Teacups, which were generic as well. Van Helsing was ridden again before we rode the Crazy Surfer Disko Coaster (which had a lot of bounce to it) and the Santa Monica Pier Carousel, which was actually a Chairswing. The hope was to finish the day on Van Helsing but unfortunately they had seemingly closed it early. Sad face.

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We stopped off at the Happiness Station for epic ice cream before heading home.

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Movie Park is ok, just full of utter, utter crap for the most part. The layout doesn’t help it much, since half the park is pretty much dedicated to Nickelodeon (Ice Age and Mystery River aside), two major attractions at the entrance is also a weird design choice. The major issue is that only one of the coasters is actually good, with the two big draws being crap, some future choices would be served well into getting some good adult rides, as the park is pretty well served for families/kids. Removing Bandit, High Fall and MP Express would be an excellent start and getting some heavily themed coasters that are good could help put the park on the map a little bit more.

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Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 6 - Movie Park Germany

Day 7 – Phantastic Part 1

My last visit to Phantasialand was 6 years ago, which in some cases doesn’t tend to mean a whole lot has changed. However, here, pretty much every single area had something different about it, be it from an addition of some flat rides in Wuze Town, to replacing some tatty old Flumes, or in several cases, the rides simply don’t exist anymore. Lots of change, but would I still like the park?

We parked in the China car park (due to limited space, there are several car parks, one for each area), purchased our two day ticket for the awful price of €75 (a day ticket is €45) and entered the park.

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Phantasialand have one of those weird staggered ride openings, with the park opening at 9, some rides opening at 9:30, then more at 10 before the remainder (water rides) open at 11. So the first ride of the day was some B&M goodness in Black Mamba.

Totally forgotten one of the best things in Phantasialand are the queues (unless it’s Winjas’). Mamba’s goes on such an adventure with some decent ride based interaction, and the station is so well themed and beautiful. The ride itself starts fantastically but ends poorly, always has done to me, because I just don’t think the helixes are powerful enough to finish up the ride in a constant fashion. I partly think that they could’ve chucked in the final inversion at the end (a la Nemesis, the clear inspiration for the ride), rather than just turn after turn. Prevents it from being a real top tier B&M, but it’s still a fantastic ride.

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We headed over towards Wuze Town to wait until it opened, whilst I marvelled at the (new to me) entrance area. We were greeted by a dragon which proceeded to do silly things and even drop the rope to open the area. Great piece of interaction.

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So off we went to the Winjas coasters. Starting with Force and then Fear, I do enjoy these two a lot, with Fear clearly being the better of the two coasters. The interaction when both are running properly (which they weren’t unfortunately) is brilliant, and the trick track sections can be very surprising for first time riders. The queue has changed nowadays so not only can you take your bag with you, but also the queue splits on the stairs down into the station. Of course this does mean a massive waste of queue space nowadays, but oh well.

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After both were done, we quickly did the Tittle Tattle Tree, because it’s secretly fab.

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Next door is Temple of the Night Hawk, a Vekoma MK-200 which has had its entrance moved since my last visit, and it involves a steep hill. The ride itself is long, arduous and boring when there are no effects working on it, coupled with 3 slow lift hills. Give me Vogel Rok anyday.

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We then headed back towards the entrance and Maus au Chocolat, the immensely themed and fantastic Midway Mania rip-off. The theming right from the door is top standard, like most of Phantasialand’s stuff, but it just keeps getting better and better. I’ve never known a ride queue to make me so damn hungry just by queuing for it, probably helped by the wafts of chocolate scented through.

Hadn’t done a Midway Mania ride till now, and I do like the concept quite well, especially when it’s as heavily detailed as this. A big bonus is the theming between scenes, which from POVs appears to be the biggest flaw of MM. Overall it’s a really good dark ride, and probably the best dark ride we did over the course of the holiday.

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A giant waffle happened.

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Now it was time for Chiapas, to which I was quite hyped up for. Chiapas looks to be the perfect modern variant on the Log Flume situation, and whilst the issues with the ride system were plentiful (year long delay for opening, because Intamin), would it provide an excellent experience?

The answer is yes.

Although the boats are pretty claustrophobic and small (combined with the lapbar), the ride system itself is intelligent and insanely fast at sorting things out. The drops are all good fun and provide a suitable level of wetness and of course the best part of the entire ride is the Backwards Disco scene. IMAScore’s music perfectly fits the adventure vibe the park were going for as well, especially as the music constantly changes note and style throughout the ride, and the catchy tune gets into EVERYONE’S head. Would love to see Towers look into this as a viable replacement for their Flume, it’s that good.

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It was then time for Talocan, which is still one of the more intense Top Spins around. Still fortunate to always get the front side of it as well, so no rubbish wall for me, always go for the water and the fire effects of awesome. It’s a shame really that the modern ones don’t seem to have taken off for Huss, perhaps because every park in the world already owned one of the originals? There might be a park in the UK that could do with one of these mind.

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It was show time, and we started with Seiben, which was a pretty awesome magic show with weird gothic plot and stuff. Magic is always in the showmanship I feel, and the guy was very showy with the work, and some of the tricks were pretty much “HOW?!” aside from the time when he knocked on the fake mirror in two places and they made two distinct sounds. Still fab.

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We then had lunch whilst watching the Chinese Acrobats, to which we’d kinda had our fill of already in the trip. Ah well, we learnt that Currywurst is actually fab, a far more interesting thing indeed.

As the weather was reasonably rubbish, it made perfect sense to go on River Quest. Probably the most unique Rapids ride in that it just features special sections rather than anything resembling actual Rapids. It’s quite similar to Bagatelle’s rapids in a way, in that on an overall scale they are brilliant rapids rides, but on a water ride scale they’re both very good. Terrifyingly wet to boot as well, mainly due to the old cheese wedge boat design, allowing water to appear from pretty much wherever the hell it wants to.

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Drying out times required, a task which fell to Mystery Castle, one of the best drop towers around as well as one of the best themed queuelines. The bonus addition of random actors is also quite a cool thing, especially when they’re making full use of the fact that the ride was a walk-on. The ride is still great fun too, with the long climb and descent mid-way through the cycle being the real highlight of it all. Shame that there’s not too many of these ride types around as a result to be quite honest.

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The final dark ride was Feng Ju Palace, a Vekoma Madhouse that’s not very good. Whilst it removes the whole language barrier issue, the plot is very boring, the pre-show takes forever and the effects in the ride section aren’t very good. Big old meh.

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The final cred of the day was Colorado Adventure, a Vekoma Mine Train of many lifts and many sheds. It’s still good fun mind, though it’s weird that the first shed is very much in pieces due to the Silver Mine removal, so half of it is now in the light. The mountain drop by Black Mamba is excellent as well, probably only beaten by Paris’ BTM in the Mine Train stakes.

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Within Colorado’s final helix these days lies Tikal, a double bill of kiddie spinny drop towers which are always a good laugh. These ones also had an epic detail in their theming, as they are themed to water pumps and every time the ride drops, a water pipe is activated. Love details like that.

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We headed back to the Entrance Plaza, catching one of their mini street shows along the way, before it was time for Hotel Tartuff, a Fun House. It was amazing, the theming was generally fantastic throughout, lots of random stuff going on, random live actor and topped off with a giant slide (though it lost points for needing to take shoes off). So, so fab.

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Wellenflug, the Chairswings were next with their epic fountain related times before we watched another street show which was brilliant. Some random dog kept barking at one of the actors and they kept losing it as a result, I like shows that allow for a bit of added actions as opposed to always being the same.

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Some re-rides were called for, so we Chiapas as we’d just finally dried off from River Quest before heading back to Black Mamba. Whilst we were in the station boarding the ride however, someone decided that it was time for rain of the heaviest variety. Resulting in a very painful ride and a very busy exit pathway as a result. We eventually broke out to make it back to the Berlin earlier, watched the storm develop for a bit, before joining lots of people in Maus au Chocolat. By the time we’d exited the rain had fortunately let up.

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The day ended with Drakkarium, their major end of day show by the main entrance. It’s very weird it must be said, with several of the dragon characters turning up in massively epic designed floats/chariots with supporting costumed characters. Then it has random stunt people doing generic stuff. I cannot help but feel this is a really big missed opportunity overall, though I doubt it was helped by the rains descending upon us once more and forcing the show to finish early, so we took our leave and made a break for it ourselves.

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Phantasialand is fantastic. It has the theming; it has a solid ride line-up and it’s generally just fab. I’d really forgotten how good the park was originally, and the changes they’ve made over the past few years have been completely for the better. Hopefully they’ll keep pushing forwards with redevelopments (so excited for the Mystery area one) and replacing the older rides in addition to that expansion they’re aiming for.

A top tier European park.

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Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 7 - Phantasialand

Day 8 – Phantasic Part 2

The second day at Phantasialand started similarly to the first, parking in the China car park and straight off to Black Mamba. A front row ride was in order since it was unlikely another chance would raise its head, front rows are very useful wake-up calls.

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Over to Wuze Town, and as Fear was having the morning off, Winjas Force was ridden, followed by another go on Tittle Tattle Tree. We then rode lots of the new Wuze Town stuff that has been added over the years, starting with the Monorail, Wurmling Express, which could do with a bit of a touch-up already with its rather dilapidated owls. Wakabato, the pointless not so Splash Battle was next, with dodgy guns, broken targets and unreachable boats meant that the point of them was missed. A quick run around the Hedge Maze led us back to Wuze Town by which point Winjas Fear had opened so we rode that. Tittle Tattle Tree followed again and we managed to sit in a side we hadn’t done before, hooray!

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We walked past a Balloon Show on our way to Chiapas. Still fab and welcomed in the nicer weather we had that day.

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It was show time, starting with the Eis Show, which was the typical Ice-Skating show until they decided to SET THE ICE ON FIRE! Love Germany and their obsession over it.
JUMP was next, and it was basically Stomp but with MORE Trampolining, it was ok but not really a theme park show in my opinion.

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We then headed off to Mystery Castle, only to be bitterly disappointed by the cut down ride cycle, as it launched straight to the top with no faffy bit prior to it. Upset by this, Tikal was ridden again to fulfil the drop tower fix.

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Back in Mexico, it would feel wrong if we didn’t ride Talocan and Chiapas again, especially since Chiapas has the wonderfully useful single rider queue.

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We were back in the plaza to watch the street shows again (mainly as one of the three they run wasn’t on the day before) and have some snack time, which presented itself via wonderful Kinder Ice Cream. Extremely tasty and nom. The shows were all once again very good and all enjoyable. After the third show we went on Maus au Chocolat again.

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Rode Black Mamba once more before a quick run on the Carousel for a sit-down and rest before we discussed what our last ride on the park should be. It was agreed that Winjas Fear would win the coveted role before we would watch Drakkarium and marvel at the dove that tried to kill itself during the finale by trying to fly into the nearby building.

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Two days at Phantasialand is certainly enough if you time your trip just right. It wasn’t actually that busy over the two days, even the Saturday wasn’t horrendously bad, although we did have some show based times as well as getting all the Dragon character photos. As I said before, fantastic park and well worth staying for beyond the coasters.

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ThomVD

Giga Poster
Re: Germany Road(works) Trip - Day 8 - More Phannyland

Really enjoyed your report. Phantasialand is amazing <3 It really is quality over quantity. There aren't THAT many big rides, but they're almost all world class, and the theming is out of this world fantastic. Weird that Mystery Castle was running the short program? What day was it and what were the queues like?
 

Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 8 - More Phannyland

Twas a Saturday and the park was reasonably busy but not packed solid (like, 30-40 minutes depending on your ride of choice), whilst Mystery Castle when I went to it was only in the area just before the ride... Bitterly disappointing because it's so fab normally...
 

Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 8 - More Phannyland

Day 9 – Bit Klotten’d Up

Another day, another park, but this park was more of a stop-over to break up the monotony of driving all the way to Stuttgart. The original plan was to actually hit up the Nurburgring, however once Ring Racer was confirmed as spited, Klotten was chosen as the park of cred run.

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Whilst it is in the middle of nowhere, it cannot be argued that the location on the mountainside with valleys all around is pretty amazing.

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The first port of call was Heisse Fahrt, the Gerstlauer Bobsled. I’ve always found these quite fun, rather than the boredom of constant turns on a Wild Mouse, and this one itself seemed very forceful and full of bountiful airtime too. Whilst the unfinished castle is a bit of a blot on the landscaping aspect of the ride, the rest of it does fit into the park rather well.

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Slightly interacting with the coaster and lying in the unfinished castle is Zum Rittersturz, a very peculiar ride indeed. Certainly takes the arguments of “is it a cred or not” to new heights, but what is very surprising about it is the random dark ride section that takes place prior to the rotating elevator lift (which provides a question of, why design it to need an elevator lift that needs to rotate?). Was also rather wet which was not particularly welcomed.

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We then wandered around the park’s Zoo; it was alright, with most of the enclosures sitting on the hillside.

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Another quick go on Heisse Fahrt was had after some food before we had a quick mess about on some swings before continuing our journey along to Stuttgart.

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Plenty of potential lies within the park. Hopefully they can finish that castle and then push on with a few bigger rides, be they flats or another coaster. They have some space, not much, but defo enough for two decent sized coasters.

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Nemesis Inferno

Strata Poster
Re: Germany Road(works) Trip - Day 9 - Klotten

Day 10 – Tripping Chimps

Our start to the day did not go well. On our way to Tripsdrill, there was bountiful traffic on our motorway exit, which delayed us by an hour, arriving at the park just after 10 when the thrill rides opened instead of the 9am arrival time hoped for.

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As a result, the first ride of the day was Karacho, Smiler’s German lapbar wearing cousin who’s actually still not finished at all (and won’t be fully completed till at least next year). So this was to be an interesting one anyway, as people are always seemingly up in arms over Smiler not having lapbars, would they have ‘saved’ the ride from being rough?

I think the answer is no. The lapbars aren’t particularly comfy in the first place, and of course don’t limit the upper body movement, which would be fine if you weren’t riding a Gerstlauer full of tight transitions and inversions.

As for Karacho, there was something about it that just didn’t click. I’m not sure to be quite honest what was wrong with it, but something was off about it. Perhaps it was the odd judder here or there, but the layout should be fine. Perhaps it was the unfinished nature of it that put me off. Either way, I was neither enamoured nor hateful towards the ride, perhaps after Smiler’s intensity levels a lack of it resulted in bland indifference towards it. A shame really, as it has the potential to be fantastic, but I would say Smiler will probably be done as the bigger success of the two in the future.

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Second on the list was Mammut, the Wooden coaster where the man roller-bladed on for some reason and the queue had loads of English paper clippings about it (including the Metro). Since I rode it last they’ve finished the cool pre-lift tunnel and added dispatch music. The tunnel was fairly similar to Blue Fire’s, only with a sawmill theme. It’s still a fun enough coaster; if a little bit slow around most of it compared to the sheer relentlessness of a GCI. Wonder if the price difference between the two speaks the volumes of why no-one else seems to have purchased one.

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The coaster trio finished with G’sengte Sau, which felt awfully familiar after visiting Klotten the other day. It’s probably the best themed Gerst Bobsled about it must be said, with the castle near misses adding a lot to the overall experience, and it’s still the fun layout you come to know and enjoy.

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Water ride time was next, with Badewannen-Fahrt zum Jungbrunnen and Waschzuber-Rafting both on the menu as the Log Flume and Rapids respectively. Badewannen is the infamous nude models dark ride section, and it also had a surprising (to me) backwards drop in it. It was alright. The Rapids were pretty dull after doing River Quest though, but I do love the random theme it was given.

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After a quick random veggie burger (language barrier issues), a Zierer Tivoli known as Rasender Tausendfüßler completed our cred count. It was just like every other Tivoli, but with some awesome landscaping, so it was ok in the end.

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One of Tripsdrill’s major selling points is the random attractions they have spawned to continue with their theme of normal life. Whilst the likes of Mammut, G’Sengte Sau and the Rapids push this point quite well, it’s in the ‘old’ part of the park where every ride fulfils this theming quality. The rides are immensely well themed as well, so we began our adventure on the Spinning Soup Pots. It was like an Onion Boat Ride but on a track and more spinning, it was weird.

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Continuing the weird ride trend were Flying Wash Baskets, a strange Enterprise style ride. The final piece of the spinning ride puzzle were the Spinning Wine Barrels, which were the same as the Soup Pots but on a longer track. They were also a lot more spinny to boot.

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We then found a random Model Walkthrough, which was typically creepy due to the designs of the models found within. This was followed by the epic slide that lives within the Old Mill, the park’s oldest attraction. Next was Doppelter Donnerbalken, the tilting drop tower, which was only running one side unfortunately but it was still the epic crap yourself moment that isn’t really repeated much.

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We entered the Goat Farm, where you could both feed and groom the goats, as per usual, when food was around, they went crazy, which is always entertaining. After I spotted it I really wanted to go on the StockCar Race, Tripsdrill’s answer to Autopia with a racing element to it. It was definitely weird as my car was seemingly really quick; I managed to go past the people who went off in front of us. Would be great fun in a group. Finally the Maypole Tower was ridden, which was another weird flat ride akin to those kiddie drop towers Lego love so much.

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After that, we were pretty much bored of the park, so we left.

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Around an hour later, we had arrived at park number 2 of the day, Schawben Park. In yet another weird location next door to a village in the middle of nowhere.

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The first thing you spot is of course the recently new Force 1 from Zierer. It does tower above the car park and indeed the rest of the park due to its location at the tippy top of the hill, which can only be considered a good thing for a family coaster. I definitely prefer those that don’t try and treat the younger riders with contempt and patronisation (i.e. Wacky Worms), and Force 1 really doesn’t disappoint actually, providing an intense (I greyed out) and fun ride with just a spot of airtime here and there. I hope these new-fangled Zierers are becoming a lot more common, because they’re fab.

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Walking down the hill we arrived at the next two creds; starting with Crazy Worm, a random contraption that was at least not a Wacky Worm. Second up was the Schwarzkopf Himalayabahn, complete with smoking ride ops and minimal safety standards. Love Germany. Neither ride are particularly worth discussing any further.

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Next door to the creds was a real shining star at the park, Bobkart. For those who have been to Oakwood and done the Bobsleigh there, imagine that but with an electrical circuit attached. This allows a more faster and forceful ride as a result if you go flat out on it, it was brilliant.

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We wandered past another Goat Farm which promptly produced some of the funniest antics of the entire trip. For we realised upon entering that a goat had managed to make it into the containment zone between the park and the yard. Some random girls were trying (and failing) to get the goat out so we helped by purchasing a tub of carrots for a Euro to lure him. This didn’t work of course, as all the other goats (and there were many) realised that there were carrots around and charged in, causing mass confusion and hysteria about. Eventually we did get the goat in the yard but then some stupid people left the gate open again and he once again made a break for it, assisted by another goat headbutting him.

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We decided to leave it as it wasn’t worth the time and we had a show to watch, but as we left a mum and her small child went in with another tub of carrots. The goats surrounded and attacked, promptly causing the little child to fall over and become engulfed in a swarm of goats, with the mum holding the tub of carrots in one hand trying to pull her child back up with the other. Absolutely hilarious.

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We headed into the Chimp Show which was as expected, a bit dodgy for the sake of ‘entertainment’. At least the trainers showed some love and attention to all the animals involved and weren’t too forceful when the chimps got scared. But still I can’t imagine it would sit well with the Blackfish bridage.

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It was then time for the manual rides again, with another Nautic Jet which got me surprisingly wet down the back and a Zip Wire, which wasn’t as good as the one in Schloss Beck. We also randomly did the new for 2014 Boat Carousel, because I’m a goon.

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It was re-ride time, and there were only two things we really wanted to do again, so another turn on the Bobkart at full speed was required before three goes on Force 1, which was certainly more than enough, so we headed for the hills.

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Overall, it was a weird day at two weird parks. Tripsdrill I feel is better in a big group, though it’s not helped by the rides being a bit below par, especially Karacho which was a bit of a disappointment it must be said. Schwaben on the other hand wasn’t as run-down as I was anticipating it to be, and the random zoo enclosures weren’t that bad either. It’s a family park first and foremost so there’s not a lot there, but Force 1 is actually really fab.

Maybe Tripsdrill is just a marmite park; I just cannot put my finger on it why it doesn’t get along with me. Because it probably should as it’s weird and European. It will forever be a mystery.

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