Rest of the layout lacking in intensity? So I take it you've ridden it then?I am wondering about that straight Airtime Hill... It's either going to be extremely intense, or it's going to be quite slow, still delivering decent airtime, but with the rest of the layout lacking in intensity. I am really hoping for the first one, it would be so amazing if you are getting a huge ejector moment in the middle of the ride to make it less predictiable.
If true, It would be interesting to see if they would ever use all trains... They get by with light queues running 2 trains during busy days on everything else, as there’s just so many rides there...
I was there in September on what definitely seemed like a "low day" and waited 40 bloody minutes for Hyperion as it was on one train with the slowest operations ever. Waited 30 mins for formula too as only running one train. Luckily Zadra was running two so was only a 20 min wait.
Just because it has the blocks to be able to run 4, doesn't mean it will run 4. My bet is it will run a maximum of 3, but more likely will run 2 on a standard operational day.
Those queue lines give me nightmares... I hope the rumours of improvements are true. I also hope that they haven’t gone crazy with the Abyssus queue line.Yeah the queue board for Hyperion said 0 and it actually ended up being 40... probably include the 10 minutes walking the queueline in that time though! ?
Their 1 train operations can be very slow, especially on empty days were they let you wait inside the train for 5-10 minutes before dispatching - even though there is more than enoough staff present (on my walkon days, Zadra had 4 or 5 members of staff in the station, the same amount as for busy days) . But with 2 trains it's quite good.I was there in September on what definitely seemed like a "low day" and waited 40 bloody minutes for Hyperion as it was on one train with the slowest operations ever.