More shots of Decepticoaster taken from Gregory Hall's (Art Director for Universal Creative) LinkedIn feed.
Also, a shot of 'Bumblebees Boogie', the teacup ride for the area. Which, I may add, is so ****ing cute.
Some photos/concepts of Yullbe were posted by the Senior Themed Designer, Bas Van Rijsbergen on Linkedin:
Yeah, sorry, but this is just the tits. It's incredibly themed, if not to certain people's taste, there's no denying that it's ****ing obscene and potentially, alongside Klugheim, the best themed area of any theme park in Europe. It's really that simple.
Yeah, Josh has it bang on. With a new area or ride, you want people with experience of dealing well under pressure, working efficiently and self-starters. You then move people around the park/attractions in order of progression from quietest areas to busier dependant on their ability as a staff...
I'd be really interested to see the type of elements this ride can actually do, and if the new track supports more versatile manoeuvres. The issue with the current Mack water coaster is that the up-stop wheels are TINY and I'm assuming that's the reason they can't really have really steep drops...
That sounds really fun - so it's basically another Gringotts? I'm game.
Two acceleration sections forwards and backwards
360-degree rotating platform
Numerous multimedia effects
60 km/h (37mph)
532 meter long
The roller coaster only sees the light of day for a short time and leads...
Hagrid's has continuous loading, seven launches, a stupid amount of sensors, three switch tracks and two drop sections. It has an insane amount that could potentially go wrong with it. It's really not surprising it goes down so much.
You can see just why it's down so much, though. It has so many different technical elements that heighten the risk of it going down at any time - I'd love to know just how many sensors are on the ride. It's going to be in the hundreds, easily.