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Park - Deciduous Harder

Discussion in 'Planet Coaster Projects' started by scw55, Apr 24, 2017.

  1. scw55

    scw55 Well-Known Member

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    I don't have a name for the park yet. But it's a harder deciduous challenge park, and the title is the file name.
    It's a multi-themed park. I am growing it organically like I did with the arctic park. In RCT3 I used to plan out the areas in advance, but it meant there were a lot of empty voids. Sure, the pathways and transport were in place, but I felt pressurised to fill in the gaps.

    I this park, the gaps are smaller, which helps me fill them more creatively. These screenshots are of the family and child area.
    [​IMG]

    [​IMG]

    That area is nautical themed. Between that area and the starting street is a vague "garden party" like area. I am hoping to blend the zones together better. Unseen is a Technology themed area which gets more sci-fi the deeper you go in.

    There is a sub-area where I plan to build a coaster. The bare basic scenery leading up to the ride entrance is established. I have vague terrain to work with, I'm just waiting for this particular coaster to be done researching. In work, I had as strong idea for what I wanted to do in Planetcoaster. This is what I had in mind: [​IMG]

    I wanted to do something different. It's going to be fun!
     
    Last edited: Apr 25, 2017
  2. Hixee

    Hixee Most Knowledgeable Member 2016 Staff Member Moderator CF Award Winner 2016

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    A spider themed coaster like that could definitely be interesting. Although the thought of a Revenge of the Mummy type coaster like that is, quite frankly, horrifying.
     
  3. scw55

    scw55 Well-Known Member

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    To spoil the details of the vague idea, I want to build a hybrid wooden coaster that weaves around a hill where there are spiderwebs made from wires everywhere. I hope to be able to build a spider from Sci-Fi pieces itself. I wanted to bridge the sci-fi area into a creepy area, so I thought this was an interesting juxtaposition.
    I find the easiest way to build awesome stuff in Planetcoaster is to have a specific idea in-mind, because then you'll happily go above and beyond to make it happen.

    At the moment, I am struggling to place wires manually amongst the trees, due to the behaviour.

    I want to include this somewhere as a center piece for the ride:
    [​IMG]
     
    Last edited: Apr 27, 2017
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  4. Hixee

    Hixee Most Knowledgeable Member 2016 Staff Member Moderator CF Award Winner 2016

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    All sounds very ambitious and interesting. It'll be interesting to see how you pull it off!
     
  5. scw55

    scw55 Well-Known Member

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    [​IMG]

    The spider creature is built! It didn't turn out how I wanted, but I think it is fit for purpose. The only shame is that it's not visible from the ride. I will make note that in the future, set pieces are best placed where the coaster is slow or the train is heading towards it. The extra effects work nicely though. I get a Mass Effect Reaper vibe from it. The layer will be sealed up when I am happy with it. It's a lot more work laying wires as strands of thread than I had realised.


    [​IMG]

    I'm happy how this came about. It was a complete accident.


    [​IMG]

    There's a nice accidental effect with the first drop. You get deceived by which direction you'll be going. My plan was to have the entire coaster above ground, except for the spider lair. However, this drop into the unknown worked so well, I didn't contest it.


    [​IMG]

    Creepy spider tree concept turned into Smiler inspired crazy thing. The idea of the whole ride was to smash themes together. Sci-Fi spiders in a gnarly woodland. It is why I chose to use a Hybrid coaster. I hope this structure will confuse guests.


    [​IMG]

    This is the station. I went with that material because I wanted something unassuming and mundane. Ideally, I would have loved a derelict building, but we don't have those assets yet. I wasn't keen on making one from scratch, given I will be fighting with wires in the future. I have a lot of work in front of me. I may break it up and focus on other projects to avoid burn out.

    I laid wiring in the tunnel into the lair, and despite it being very rough, it was very effective. The loose ends looked like sharp spines. I don't have the patience to lay wires neatly, so I will simply rough it up.

    Next update I should include screenshots from other parts of the park.
     
  6. Hixee

    Hixee Most Knowledgeable Member 2016 Staff Member Moderator CF Award Winner 2016

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    The natural trees and metallic spider theme for a hybrid is a pretty neat idea actually. Sounds so "obvious" now you say it, but it feels reasonably unique!
     
  7. scw55

    scw55 Well-Known Member

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    I do want to tweak the plants. Before, it was dead trees everywhere. Now, I want to have a nice variety of living trees that turn to dead trees the closer they get to the coaster. I want to add context to the spewing black liquid. It's nice to do things because it's cool, but I feel like it's stronger if as many aspects can tie together.

    @Hixee the default cars for one of the two hybrid coasters looks very industrial, so that lends itself nicely to the ride.

    To do list:
    1) Make a blueprint of a tree coated in wires like webs so decorating is less painful.
    2) Make little spiders to add creepiness.
     
    Last edited: May 2, 2017
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  8. scw55

    scw55 Well-Known Member

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    I did nothing on my list. Mainly because I realised, if I wanted to add water to the parched mountain, I need to build the river/waterfall first.
    So I did!

    [​IMG]

    [​IMG]

    [​IMG]

    How did I do it?
    I placed a log flume. The rapids have nicer water effects, but I needed something with a steeper drop.
    I edited the terrain around the flume.
    Even with clipping enabled, the terrain was still unhappy with coating the track, so I had to fill the gaps with rocks.
    Made the rocks look better.
    Strategically placed water splash effects where the water would hit the rocks.
    Made the end supersplashy to cover up the excessive use of rocks that hide the fact it's a log flume.


    The last game update helped make designing waterfall like features look less bad. I used my memory as a reference of what would look plausible and realistic. I'm blessed to live near mountains. I think you can tell when a user has not seen many mountainous water features.

    I need to stonify more of the layout, and then I can plant trees. I've now established this being a mountain, so I need to carefully consider how I place plants. As in, the higher up I go, the fewer and more sparse the trees will be. How would this affect the original concept of a cobwebbed woodland?

    I find shorter sessions are much nicer because I can focus my time on one particular goal, achieve it, and then I leave satisfied. I find if a session is too long, I get tired. Today was about 1 hour or so.

    (PS, I'm very happy how the stream came out! I am super excited by the crossing!)
     
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  9. Hixee

    Hixee Most Knowledgeable Member 2016 Staff Member Moderator CF Award Winner 2016

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    That's brilliant. Such a good way of solving the problem, and it looks fantastic!
     
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  10. scw55

    scw55 Well-Known Member

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    Here's an update.
    I have designed wired trees. Two species! Lowlands and uplands.
    I have designed spiderlettes to place around the layout. I build a few custom models for specific needs. The general theme is that they're robotic insectoid four-legged creatures that are burrowing in the mountain. In doing so, they manipulate the physical structure of the stone. As a result, the rock is warping into uneasy shapes.

    [​IMG]

    This is the first drop. I am taking this in the direction of a rockslide into the abyss below. The slow movement of the train over the crest of the hill helps with the tension. The blue lights are deliberately vague. I wanted to suggest something was amiss, but not reveal everything at once. Eagle-eyed riders will notice the weird trees.

    [​IMG]

    The train enters the lair of the mother machine here. Undecided if the unassuming presentation works well. The different elements of the scenery become wild after you exit the lair, so maybe it's best to not overdo it. I did want thick wires on the side of the cave, but it was impractical and not fun to do. So, I went with the chaotic placement. I think this creates a more savage look. The exposed ends of the wires create a spine effect which makes the environment feel all the harsher.

    [​IMG]

    Mother machine. The lighting accidentally creates a spiderweb effect on the rocks.

    [​IMG]

    I want to theme this bit more. I don't want to overuse rocks though. Perhaps some bushes will be nice here. A shrubby area would add variance.

    [​IMG]

    I had a second sweeping section and I didn't know what to do with it. I didn't want to place more rocks. I decided I wanted more water, but I didn't want to repeat what I had done nearby. I decided to semi-enclose this section with a web-like terrain. I added some chaotic wires. Threw in two spiderbots. It's now delightfully weird.

    [​IMG]

    A better view of my "what on earth" trees. Less scary than my reference picture, but rather weird. I hope it's quite unsettling. The broken spiderbot's legs are similar to the side bars on the track. I hope this implies that perhaps the coaster is part of the native/extra-terrestrial machinery itself. A la Nemesis.

    [​IMG]

    Under the toxic tower. I placed a blue light in the pool to imply it's another spider creature.

    [​IMG]

    [​IMG]

    Feedback at this stage is welcomed!
     
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  11. Hixee

    Hixee Most Knowledgeable Member 2016 Staff Member Moderator CF Award Winner 2016

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    I'm afraid no feedback other than it looks really cool! :p
     
  12. scw55

    scw55 Well-Known Member

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    I guess I shall add shrubs and rocks where needed and sort out the station area and finish.

    I hope I can have space around the place one or two flat rides. I do love high scenery coasters, but I find a strategically placed flat ride makes things pop. Like how the flat rides in Forbidden Valley feed into Nemesis. Or how Enterprise enhances Oblivion.
     

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